Tutorial Videos
(→Trainz - Content Creation - #28 - Dig Holes (making holes in the terrain)) |
|||
(22 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
+ | '''This page is now obsolete. Please use the new content creation website located [[https://contentcreation.trainzsimulator.com HERE]]''' | ||
+ | |||
+ | |||
{| | {| | ||
Line 6: | Line 9: | ||
To keep up to date with all streams and videos visit [https://www.twitch.tv/trainz_simulator TheTrainzChannel] on Twitch TV. | To keep up to date with all streams and videos visit [https://www.twitch.tv/trainz_simulator TheTrainzChannel] on Twitch TV. | ||
|} | |} | ||
+ | |||
+ | == This page is now obsolete. Please use the new content creation website located [[https://contentcreation.trainzsimulator.com HERE]] == | ||
+ | |||
+ | |||
+ | |||
+ | ==Trainz - Content Creation - #38 - Copy / Paste Tool== | ||
+ | [https://youtu.be/Qwtya879bEo Video] | ||
+ | |||
+ | This tutorial gives you some tips on how to fill certain areas on your route quickly with lots of detail using the copy and paste tool in Surveyor. | ||
+ | |||
+ | |||
+ | ==Trainz - Content Creation - #37 - Turf Effects (part 2) - Parameters Explained== | ||
+ | [https://youtu.be/4Yc7epaBoDc Video] | ||
+ | |||
+ | This second tutorial on Turf Effects explains in detail all the parameters that come with a Turf Effect Layer. [http://online.ts2009.com/mediaWiki/index.php/Help:TurfFX_Effect_Layer Turf Effects Wiki] information. | ||
+ | |||
+ | |||
+ | ==Trainz - Content Creation - #36 - Turf Effects (part 1)== | ||
+ | [https://youtu.be/0zTqYRMIqCs Video] | ||
+ | |||
+ | This first tutorial on Turf Effects explains how to get up and running with painting some grass around your route. The next tutorials on turf will dive into detailed information on all parameters and Trainz [http://online.ts2009.com/mediaWiki/index.php/Help:TurfFX_Effect_Layer Turf Effects Wiki] information. | ||
+ | |||
+ | |||
+ | ==Trainz - Content Creation - #35 - Animating Walschaert's Valve Gear for steam locomotives for Trainz== | ||
+ | [https://www.youtube.com/watch?v=xBjL5gG2b7Y Video] | ||
+ | |||
+ | A tutorial on how I animate the Walschaert's Valve Gear on driving wheels bogies for steam locomotives in Trainz. This tutorial covers just the Walschaert's valve gear, as the wheels, coupling rods, connecting rods, and crosshead/piston are covered in my previous tutorial. Stay tuned for future tutorials to see how to animate Stephenson's Link valve gear. Thanks to Zecrail - http://www.zecrail.com | ||
+ | |||
+ | |||
+ | ==Trainz - Content Creation - #34 - Clutter - Fade out lowest LOD (simple version)== | ||
+ | [https://youtu.be/N4J3jk7yzIY Video] | ||
+ | |||
+ | A how to on creating m.clutter assets where the lowest LOD fades out. This isn't a crossfade tutorial video, the higher LODs still use the pop in/out transition, only the last LOD fades out. This is the simplest method for clutter. The video goes through the mesh creation process in 3DS Max, the metadata.txt creation and also the setup of clutter effect layers for the upcoming Trainz release. We will cover clutter crossfade lod transitions in another tutorial. | ||
+ | |||
+ | |||
+ | ==Trainz - Content Creation - #33 - Convert Old Ground Textures to PBR / Parallax== | ||
+ | [https://youtu.be/hDKXWd4zOV4 Video] | ||
+ | |||
+ | A how to on converting your previous Trainz ground textures to take advantage of the new PBR / Parallax ground texture format in the upcoming Trainz release. | ||
+ | |||
+ | |||
+ | ==Trainz - Content Creation - #32 - Animating steam loco driving wheels bogie for Trainz== | ||
+ | [https://youtu.be/aBc7HmGrR7Q Video] | ||
+ | |||
+ | A tutorial on how I animate the driving wheels bogie for steam locomotives in Trainz. This tutorial covers just the wheels, coupling rods, connecting rods, and crosshead/piston; stay tuned for future tutorials to see how to animate Walschaert's and Stephenson's Link valve gear. Thanks to Zecrail - http://www.zecrail.com | ||
+ | |||
+ | |||
+ | ==Trainz - Content Creation - #31 - Part 1 - Bogey Creation== | ||
+ | [https://youtu.be/nQa1zJtZfTg Video] | ||
+ | |||
+ | In this tutorial we cover how to animate your bogey using a parent child structure for dummies and meshes (part 2 covers “skin” modifiers for animation). We then continue to create the Trainz asset and import this asset into TrainzContent. | ||
+ | |||
+ | |||
+ | ==Trainz - Content Creation - #31 - Part 2 - Bogey Creation== | ||
+ | [https://youtu.be/d-bhFnuSx1g Video] | ||
+ | |||
+ | In this tutorial we cover how to animate your bogey using a parent child structure for just the dummy objects then applying a skin modifier to the mesh (part 1 covers animation through a parent child structure of dummies and meshes). We suggest watching part 1 first to get more of an overview on this tutorial before watching it. | ||
+ | |||
+ | |||
+ | ==Trainz - Content Creation - #30 - Region Assets== | ||
+ | [https://youtu.be/pgJdp8JH6Tc Video] | ||
+ | |||
+ | In this tutorial we explain how to create a region asset that you can apply to your route under the Edit Route options in surveyor. | ||
+ | KIND Region provides a set of values that are characteristic of the region that a route is modelling. These values are the location of the region, the vehicles that travel on the roads and whether they travel on the left or the right, the default junction switches and the color of the water. A region asset is selected for a route when the route is created. It can be changed in Surveyor when the route is edited. A region does not necessarily correspond to a particular physical or political area - it can be defined as required to reflect the settings that should apply to the route. | ||
+ | |||
+ | |||
+ | ==Trainz - Content Creation - #29 - FBX Importer - Basics (for TANE SP2 - 4.5 or greater)== | ||
+ | [https://youtu.be/gGBqAjAhrus Video] | ||
+ | |||
+ | In this development tutorial we show how Trainz (TANE SP2 - 4.5 for greater) can use .FBX files to get your 3D creations into Trainz. This is a development tutorial so information in this video might change since it has been created before the release of the functionality. | ||
Line 13: | Line 86: | ||
In this tutorial we explain how to use Dig Holes to cut holes in the terrain of your route. These can come in handy when adding assets that require the terrain to not go through them. | In this tutorial we explain how to use Dig Holes to cut holes in the terrain of your route. These can come in handy when adding assets that require the terrain to not go through them. | ||
− | '''NOTE: Do not overuse these as they are performance heavy! A handful here and there are ok but more than that in an entire route is not good.''' | + | '''NOTE: Do not overuse these as they are performance heavy! A handful here and there are ok but more than that in an entire route is not good. These are not supported as of trainz-build 4.5''' |
==Trainz - Content Creation - #27 - Replacing Faulty Assets (Speedtree v5 example)== | ==Trainz - Content Creation - #27 - Replacing Faulty Assets (Speedtree v5 example)== | ||
Line 212: | Line 285: | ||
The example assets used in the tutorial can be downloaded [http://download.trainzportal.com/tutorials/ground_texture_sample.zip HERE] | The example assets used in the tutorial can be downloaded [http://download.trainzportal.com/tutorials/ground_texture_sample.zip HERE] | ||
+ | |||
+ | [[Category:Modeling]] | ||
+ | [[Category:Content creation]] | ||
+ | [[Category:How-to_guides|HowTo Guides]] |
Latest revision as of 12:36, 21 December 2018
This page is now obsolete. Please use the new content creation website located [HERE]
Many Tutorial Videos have been recorded for Trainz users to watch and learn from. Direct links to these videos can be found below.
To keep up to date with all streams and videos visit TheTrainzChannel on Twitch TV. |
[edit] This page is now obsolete. Please use the new content creation website located [HERE]
[edit] Trainz - Content Creation - #38 - Copy / Paste Tool
This tutorial gives you some tips on how to fill certain areas on your route quickly with lots of detail using the copy and paste tool in Surveyor.
[edit] Trainz - Content Creation - #37 - Turf Effects (part 2) - Parameters Explained
This second tutorial on Turf Effects explains in detail all the parameters that come with a Turf Effect Layer. Turf Effects Wiki information.
[edit] Trainz - Content Creation - #36 - Turf Effects (part 1)
This first tutorial on Turf Effects explains how to get up and running with painting some grass around your route. The next tutorials on turf will dive into detailed information on all parameters and Trainz Turf Effects Wiki information.
[edit] Trainz - Content Creation - #35 - Animating Walschaert's Valve Gear for steam locomotives for Trainz
A tutorial on how I animate the Walschaert's Valve Gear on driving wheels bogies for steam locomotives in Trainz. This tutorial covers just the Walschaert's valve gear, as the wheels, coupling rods, connecting rods, and crosshead/piston are covered in my previous tutorial. Stay tuned for future tutorials to see how to animate Stephenson's Link valve gear. Thanks to Zecrail - http://www.zecrail.com
[edit] Trainz - Content Creation - #34 - Clutter - Fade out lowest LOD (simple version)
A how to on creating m.clutter assets where the lowest LOD fades out. This isn't a crossfade tutorial video, the higher LODs still use the pop in/out transition, only the last LOD fades out. This is the simplest method for clutter. The video goes through the mesh creation process in 3DS Max, the metadata.txt creation and also the setup of clutter effect layers for the upcoming Trainz release. We will cover clutter crossfade lod transitions in another tutorial.
[edit] Trainz - Content Creation - #33 - Convert Old Ground Textures to PBR / Parallax
A how to on converting your previous Trainz ground textures to take advantage of the new PBR / Parallax ground texture format in the upcoming Trainz release.
[edit] Trainz - Content Creation - #32 - Animating steam loco driving wheels bogie for Trainz
A tutorial on how I animate the driving wheels bogie for steam locomotives in Trainz. This tutorial covers just the wheels, coupling rods, connecting rods, and crosshead/piston; stay tuned for future tutorials to see how to animate Walschaert's and Stephenson's Link valve gear. Thanks to Zecrail - http://www.zecrail.com
[edit] Trainz - Content Creation - #31 - Part 1 - Bogey Creation
In this tutorial we cover how to animate your bogey using a parent child structure for dummies and meshes (part 2 covers “skin” modifiers for animation). We then continue to create the Trainz asset and import this asset into TrainzContent.
[edit] Trainz - Content Creation - #31 - Part 2 - Bogey Creation
In this tutorial we cover how to animate your bogey using a parent child structure for just the dummy objects then applying a skin modifier to the mesh (part 1 covers animation through a parent child structure of dummies and meshes). We suggest watching part 1 first to get more of an overview on this tutorial before watching it.
[edit] Trainz - Content Creation - #30 - Region Assets
In this tutorial we explain how to create a region asset that you can apply to your route under the Edit Route options in surveyor. KIND Region provides a set of values that are characteristic of the region that a route is modelling. These values are the location of the region, the vehicles that travel on the roads and whether they travel on the left or the right, the default junction switches and the color of the water. A region asset is selected for a route when the route is created. It can be changed in Surveyor when the route is edited. A region does not necessarily correspond to a particular physical or political area - it can be defined as required to reflect the settings that should apply to the route.
[edit] Trainz - Content Creation - #29 - FBX Importer - Basics (for TANE SP2 - 4.5 or greater)
In this development tutorial we show how Trainz (TANE SP2 - 4.5 for greater) can use .FBX files to get your 3D creations into Trainz. This is a development tutorial so information in this video might change since it has been created before the release of the functionality.
[edit] Trainz - Content Creation - #28 - Dig Holes (making holes in the terrain)
In this tutorial we explain how to use Dig Holes to cut holes in the terrain of your route. These can come in handy when adding assets that require the terrain to not go through them.
NOTE: Do not overuse these as they are performance heavy! A handful here and there are ok but more than that in an entire route is not good. These are not supported as of trainz-build 4.5
[edit] Trainz - Content Creation - #27 - Replacing Faulty Assets (Speedtree v5 example)
In this tutorial we explain how to deal with faulty assets when moving your routes from one version of Trainz to another and some assets you are using are faulty. The best solution is to update the asset itself so it is not faulty but sometimes that can be a slower process due to not owning the source content to update. Replacing the asset might be the faster option for you. In this tutorial we show you 2 ways to remove the faulty assets from your route.
[edit] Trainz - Content Creation - #26 - Track-LOD-Tree
In this tutorial we explain how to create track-lod-tree containers for your spline assets. The wiki can be found HERE but the video will hopefully give you a better understanding while reading along.
[edit] Trainz - Content Creation - #25 - Picklists
In this tutorial we explain how to use picklists to filter on the content that you regularly use or want to have on hand quickly. It's also a good way to sort through larger lists of assets to test out what assets you do and don't want to use.
[edit]
In this tutorial we explain how to use navigation points and their various rules within session creation.
[edit] Trainz - Content Creation - #23 - How to Analyse Content Performance
In this tutorial we explain how to determine what each individual piece of content in Trainz might be doing to your routes and sessions and how to replace the content if it is an issue.
[edit] Trainz - Content Creation - #22 - Level of Detail ( LOD )
This tutorial goes into detail about the possibilities of Level of Detail or LOD when modelling and how to get your LODs working within Trainz.
The example assets used in the tutorial can be downloaded HERE
[edit] Trainz - Content Creation - #21 - Missing Dependencies and Moving Content
This tutorial goes into detail on how to determine what assets are missing when you have something marked as having "Missing Dependencies" in Trainz Content Manager. We also explain what you need to do to move your content from one copy of Trainz to another.
[edit] Trainz - Content Creation - #20 - How to increase a kuid version in Trainz
If you are updating an asset, most of the time you don't want to be creating a new kuid for it (i.e don't clone CTRL+D the asset). You will want to just increase the kuid version number so that the asset keeps the original kuid with only the version number changing.
To increase an assets kuid version just follow these simple steps.
1. From the launcher, open Content Manager 2. Select your current version asset and click the "Content" in the main menu and select "Create New Version" 3. The new version will be open for edit so you'll need to make your edits and submit for the new version to take effect.
Information that describes the actual contents of a kuid can be found HERE
[edit] Trainz - Content Creation - #19 - Session Creation
This tutorial runs through all the requirements needed to start creating a session in Trainz. The information can be found viewed HERE in this document along with a sample session to download and view, edit or copy snippets from.
[edit] Trainz - Content Creation - #18 - Invisible Track
This tutorial shows you how you can use invisible track to make your route / sessions come alive with items like planes, helicopters and boats.
[edit] Trainz - Content Creation - #17 - Merging 2 Routes
This tutorial shows you how you can merge 2 routes together to form a larger route.
[edit] Trainz - Content Creation - #16.3 - Creating Specular Maps
This tutorial shows you how to create specular maps.
Download the Specular Map Asset Here
[edit] Trainz - Content Creation - #16.2 - Materials - Paint (using tbumpenv)
This is a sequel of tutorials that show how to create certain types of materials in Trainz. This material is a "Paint" style material using tbumpenv. You can take this example and build / learn from it in the hope that you might achieve a better look using all the available material variables in Trainz.
Download the Material Paint Asset Here
[edit] Trainz - Content Creation - #16.1 - Materials - Rust (using tbumpgloss)
This is a sequel of tutorials that show how to create certain types of materials in Trainz. This material is a "Rust" style material. You can use these materials on your content creations in the hope that you might achieve a better look using all the available material variables in Trainz.
Download the Material Rust Asset Here
[edit] Trainz - Content Creation - #15 - Advanced Track Laying Tools
This tutorial explains how to easily create smooth prototypical track using the advanced track laying tools.
[edit] Trainz - Content Creation - #14 - Driver Commands
This tutorial explains how to use Driver Commands in your session creation and also to drive your trains in Driver.
[edit] Trainz - Content Creation - #13 - Creating / Saving Consists
This tutorial explains how to create your own Consists in Trainz so that you can avoid having to place individual vehicles down over and over again to make up your Train.
[edit] Trainz - Content Creation - #12 - Portals
This tutorial explains how to use Portals to spawn trains into your sessions. The portals explained are the built-in portals, central control rule and the un-portal 2 rule. We also show how the CPC Emit Trigger rule works to emit trains when a trigger is hit. <kuid:-25:1070> Portal, <kuid2:30501:22006:3> Portal Basic, <kuid2:96914:22000:1> Portal Basic Short, <kuid2:117746:1013:9> Central Portal Control, <kuid2:400260:100645:2> Un-Portal 2, <kuid2:117746:1044:11> CPC: Emit Train On Trigger
[edit] Trainz - Content Creation - #11 - Creating Speedtrees Assets for Trainz
This tutorial is a long one but goes into all aspects of creating Speedtrees for Trainz. From setting up your tree lighting, materials, color sets, LOD and wind to creating single trees or trees from a Speedtree library where each new tree references the same textures saving on performance and memory. All config.txt setup is explained and also full seasonal support.
Speedtree Tutorial Files are HERE. Please not they are the tree assets referencing a tree library as that is the best way to create your Speedtree Assets for Trainz.
[edit] Trainz - Content Creation - #10 - Introduction into Interlocking Towers
This tutorial gives you an introduction into how to set up an Interlocking Tower Path.
[edit] Trainz - Content Creation - #9 - Understanding trainz settings & Level of Detail on assets
This tutorial gives you an understanding on what the Trainz Settings do and how to configure them. The video also (in the beginning) talks about Level of Detail (LOD).
[edit] Trainz - Content Creation - #8 - How to use triggers, change and lock junctions and change signals via rules in your sessions
This tutorial shows you how to find out how to use Triggers in Trainz to add great gameplay to your sessions!
[edit] Trainz - Content Creation - #7 - Understanding Layers in Surveyor and what to use them for
This tutorial shows you how to use layers in Surveyor and the benefits of setting them up correctly to get the most out of your route and session creation.
[edit] Trainz - Content Creation - #6 - How to update color, lighting and fog in a route or session
This tutorial shows you how to update the color, lighting and fog for certain times of the day within your route or session. We also show you how to change your water effects and date for seasonal change to.
This video should help you tweak your route or session to represent the look and feel you're going for with color, lighting, fog, water and day/night cycle for your route.
[edit] Trainz - Content Creation - #5 - Bulk replace assets in surveyor to save hours of time!
Got an old route you want to update but think “There is no way I’m replacing 20,000 trees, that is going to take me a lifetime!” Never fear, we will show you some time saving ways to update your route in this video!
[edit] Trainz - Content Creation - #4 - Part 1 - HTML Assets - Text - String Table Entries
[edit] Trainz - Content Creation - #4 - Part 2 - HTML Assets - Pages with Images and Sounds
[edit] Trainz - Content Creation - #3 - Finding Content on the Download Station
This video explains the process of using TrainzContent to find assets on the Download Station.
[edit] Trainz - Content Creation - #2 - Part 1 - Turning an old track asset into a procedural track asset
[edit] Trainz - Content Creation - #2 - Part 2 - Turning an old track asset into a procedural track asset
[edit] Trainz - Content Creation - #2 - Part 3 - Turning an old track asset into a procedural track asset
[edit] Trainz - Content Creation - #1 - How to create a ground texture
The example assets used in the tutorial can be downloaded HERE