Help/Tracks Tab

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(File:trigger radius adjust.jpg Edit Radius)
 
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 +
Track sections in Trainz are
 +
made up of flexible length
 +
track pieces created by placing
 +
2 spline points. It is called
 +
“flexi-track” and it makes laying
 +
any lengths of track extremely
 +
simple. Select the Track Menu
 +
(F4) and the default selection
 +
will be Track Mode (T).
 +
 +
 +
=Track mode=
 
[[File:Tracks1.jpg|400px]]
 
[[File:Tracks1.jpg|400px]]
 
{{clear}}
 
{{clear}}
[[File:Tracks2.jpg|400px]]
+
=== [[File:Object add.jpg]] Add Track ===
 
{{clear}}
 
{{clear}}
[[File:Tracks3.jpg|400px]]
+
Click on the Add Track (A)
 +
tool and then Click on
 +
the left or right arrows of the track selection dialogue to
 +
select the type of track you wish to lay, then Click on
 +
the baseboard where you want to anchor your starting point.
 +
Click again a short distance away to place another spline
 +
point.
 +
To extend the track further, Click again on the last spline
 +
point (the white circle), then Click once more nearby to
 +
extend the track. Unless all three spline points are exactly in
 +
a straight line, the track will be curved. To
 +
connect two sections of track, drag the end spline point
 +
of one on top of the end spline point of another and they will
 +
automatically connect.
 +
=== [[File:Object move.jpg]] Move Track ===
 
{{clear}}
 
{{clear}}
[[File:Object add.jpg]]
+
To bend the track in any direction, select the Move
 +
Track (M) tool and then Click and hold on one
 +
of the white spline point circles and drag it so it'll bend. The
 +
shape of the curve is  affected by how close the spline
 +
point you are pulling is to the next spline points.
 +
=== [[File:Split spline.jpg]] Split Spline ===
 
{{clear}}
 
{{clear}}
[[File:Object move.jpg]]
+
Click on the Split Spline tool (Q) and click on a
 +
middle spline point (white circle) in the track. The
 +
track breaks in two at that point.
 +
=== [[File:object get.jpg]] Get Track ===
 
{{clear}}
 
{{clear}}
[[File:Split spline.jpg]]
+
Click on Get Track (G) and then Click on a track. Its image will appear on the Selection Window. Press “A” to change
 +
the mode to Add Track and you will be able to lay the same one.
 +
=== [[File:Area cancel.jpg]] Delete Track ===
 
{{clear}}
 
{{clear}}
[[File:object get.jpg]]
+
Click on Delete Track (D) then click on the bridge
 +
section to delete it. If there are any objects on the track, they will also be deleted.
 +
=== [[File:Straighten spline.jpg]] Straighten Track ===
 
{{clear}}
 
{{clear}}
[[File:Area cancel.jpg]]
+
Click on Straighten Track (B) and then Click on a
 +
bent section of laid track. The section of
 +
track will straight between the two spline points,
 +
the next track segment will also affected (Double track cannot be straightened.
 +
Click again on the straightened track and it will return to a curved
 +
track.
 +
=== [[File:Edit properties.jpg]] Edit properties ===
 +
This can be used to name the track section and also
 +
set its layer.
 
{{clear}}
 
{{clear}}
[[File:Straighten spline.jpg]]
+
== Advanced ==
 +
Click on the Advanced button(Shift F4) to drop down the
 +
Advanced Track Menu.
 +
==== [[File:Spline height.jpg]] Spline Height ====
 
{{clear}}
 
{{clear}}
[[File:Edit properties.jpg]]
+
Click the Adjust Spline
 +
Height (H) and Click and hold on a track spline
 +
point. Drag your mouse forward and back to raise and lower
 +
the spline point.
 +
==== [[File:Spline point delete.jpg]] Delete Spline Point ====
 +
{{clear}}
 +
Click on the Delete Spline Point (X) and Click
 +
on a track spline point . When a spline is removed the curvature of a track can be affected.
 +
==== [[File:Spline point insert.jpg]] Insert Spline Point ====
 +
{{clear}}
 +
Click on Insert Spline Point (I) to add a new spline
 +
point.
 +
==== [[File:Spline smooth.jpg]] Smooth Spline ====
 +
{{clear}}
 +
Smooth Spline (S) levels the track between two spline points,
 +
bringing the land up or down to match the leveled track.
 +
=== [[File:Gradient get.jpg]] Get Gradient ===
 +
{{clear}}
 +
Click Get Gradient (J) and Click on
 +
a raised track section between two track spline
 +
points. The gradient between those points is shown
 +
in the Gradient Value box as a percentage slope.
 +
=== [[File:Gradient apply.jpg]] Apply Gradient ===
 +
{{clear}}
 +
Enter a new gradient value in the Gradient Value
 +
text box, then click on Apply Gradient (K).
 +
=== [[File:Gradient remove.jpg]] Remove Gradient ===
 +
{{clear}}
 +
Click on remove Gradient and then Click on a
 +
track section to remove the gradient between two
 +
track points.
 +
=== [[File:vertex height get.jpg]] Get Vertex Height ===
 +
{{clear}}
 +
Click on the Get Vertex Height and Click on the highest spline point on your track. The height
 +
is displayed in the Height Value box.
 +
=== [[File:vertex height apply.jpg]] Apply Vertex Height ===
 +
{{clear}}
 +
Click on Apply Vertex Height then Click on
 +
another spline point. The spline point is raised to
 +
the same height as you first vertex.
 +
=== [[File:curve radius get.jpg]] Show Curve Radius ===
 +
Click on Show Curve Radius then move your
 +
mouse along a track segment. The curve radius is
 +
shown next to your mouse cursor. The number is
 +
the radius measured in meters so a low number means a
 +
tight curve and a high number means a straighter track.
  
__________________
+
= Trackside Mode =
[[File:Reload page.jpg]]
+
[[File:Tracks2.jpg|400px]]
 
{{clear}}
 
{{clear}}
[[File:Split spline.jpg]]
+
The second mode in the Track Menu is Trackside
 +
Mode. Click on Trackside Mode (Y) to
 +
change the Track Tab menu to the Trackside
 +
Mode menu.
 +
=== [[File:Object add.jpg]] Add Object ===
 
{{clear}}
 
{{clear}}
[[File:Straighten spline.jpg]]
+
To add a trackside object Click on the Add
 +
Object (A) button. The select the object you wish
 +
to place from the list. Click at one or the other
 +
side at some point of the track. Your object will be placed
 +
beside the track and will be “attached” to it. So if you move
 +
the track it will move with it.
 +
=== [[File:Object move.jpg]] Move Object ===
 
{{clear}}
 
{{clear}}
[[File:Height adjust house.jpg]]
+
Click on Move Object (M). Then Click and hold on
 +
a Trackside Object on your track. Drag your mouse
 +
along the track to move the object to a different
 +
position.
 +
=== [[File:Reload page.jpg]] Rotate ===
 
{{clear}}
 
{{clear}}
Advanced
+
Click on the Rotate tool (R) and Click
 +
on the object. It will switch sides of the track and
 +
rotate 180 degrees. The direction that a trackside object
 +
faces is controlled by the selection of Geographic region for
 +
the route.
 +
=== [[File:object get.jpg]] Get Object ===
 +
{{clear}}
 +
Click on the Get Object (G) tool and then Click
 +
on an object already placed at the trackside.
 +
The object selected now appears in the
 +
selection window.
 +
Change the mode to Add Object (A) and Click again at
 +
another point on the track where you wish to place another
 +
copy of the newly selected object.
 +
=== [[File:Area cancel.jpg]] Delete Object ===
 +
{{clear}}
 +
Select Delete Object (D) then Click to delete a
 +
trackside object.
 +
Continue Clicking to delete a number of objects. If you
 +
click on the wrong object, click on Undo (Ctrl-Z) to undo the
 +
last action and replace the last deleted object.
 +
=== [[File:Junction direction.jpg]] Junction Direction ===
 +
{{clear}}
 +
To change the default direction of travel (for when you drive on
 +
this track in the Driver module), Click on the Junction
 +
Direction (J) tool and then Click once on the green and
 +
red arrows. The direction of travel will be changed (green denoting
 +
the default direction).
 +
You can also make 3-way turnouts by simply adding a third
 +
track to the turnout. There are now three direction arrows.
 +
=== [[File:Edit properties.jpg]] Define Name ===
 +
{{clear}}
 +
Click the Define Name (N) tool and click again
 +
on the turnout. A dialogue box opens allowing you
 +
to type a name for the turnout in the box. Click the
 +
Check (proceed) icon to save the name and proceed.
  
 
+
= Trackmark Mode =
[[File:Gradient get.jpg]]
+
[[File:Tracks3.jpg|400px]]
 
{{clear}}
 
{{clear}}
[[File:Gradient apply.jpg]]
+
The third mode in the Track Menu is Trackmark
 +
Mode. Trackmark mode is used for the
 +
management of Trackmarks and Triggers.
 +
These are used to assist in setting up the
 +
rules for a session, which allows you to design
 +
operations for your route.
 +
Click on the Trackmark Mode (V) to change the Track
 +
Tab menu to the Trackmark Mode menu.
 +
=== [[File:Object add.jpg]] Add Trackmark ===
 
{{clear}}
 
{{clear}}
[[File:Curve radius get.jpg]]
+
To add a Trackmark, Click on the Add Trackmark
 +
(A) button. Click at a point on the track. A
 +
trackmark will be placed on the track and will be
 +
“attached” to it. So if you move the track it will move with
 +
it.
 +
=== [[File:Object move.jpg]] Move Trackmark ===
 
{{clear}}
 
{{clear}}
[[File:vertex height get.jpg]]
+
Click on Move Trackmark (M). Then Click
 +
and hold on a Trackmark Object on your track. Drag
 +
your mouse along the track to move the object to a
 +
different position.
 +
=== [[File:Reload page.jpg]] Rotate Trackmark ===
 
{{clear}}
 
{{clear}}
[[File:vertex height apply.jpg]]
+
Select Rotate Trackmark (R) and the default direction
 +
of the Trackmark is reversed.
 +
=== [[File:object get.jpg]] Get Trackmark ===
 
{{clear}}
 
{{clear}}
[[File:curve radius get.jpg]]
+
Click on the Get Trackmark (G) tool and then Click
 +
on a trackmark already placed at the track.
 +
That trackmark now appears in the selection
 +
window.
 +
Change the mode to Add Object (A) and Click again at
 +
another point on the track where you wish to place another
 +
copy of the trackmark.
 +
=== [[File:Area cancel.jpg]] Delte Trackmark ===
 +
{{clear}}
 +
Select Delete Trackmark (D) then Click on a
 +
trackmark to delete it.
 +
=== [[File:Edit properties.jpg]] Define Name ===
 +
{{clear}}
 +
To name your trackmarks so that you can find them again
 +
later on and use them in rules, Click on Define Name
 +
(N). Then click on the trackmark and a dialogue box comes
 +
up where you can name the trackmark.
 +
== Advanced ==
 +
Advanced Trigger Management Tools
 +
The advanced settings of the Trackmark tools menu are used
 +
to set the radius of triggers. The radius defines the scope of
 +
the trigger and is explained in the previous section.
 +
=== [[File:trigger radius get.jpg]] Get Radius ===
 +
{{clear}}
 +
Click on the Get Radius tool and then Click on
 +
a trigger. The trigger’s radius will now be in the text
 +
field adjacent to the button. The triggers have
 +
a default radius of 20 meters so this may not appear to have
 +
changed.
 +
=== [[File:trigger radius set.jpg]] Apply Radius ===
 +
{{clear}}
 +
Click on Apply Radius then Click on a trigger to
 +
apply the value in the radius field to that trigger.
 +
=== [[File:trigger radius adjust.jpg]] Edit Radius ===
 +
Click on Edit Radius then Click on a trigger
 +
and drag the mouse with the still being held
 +
down to change the trigger radius. There is no visual
 +
indication of the radius as you drag it however. Use Get
 +
Radius to find out the new radius of that trigger.
 +
 
 +
Return To
 +
*[[Help:Surveyor_Tools|Surveyor Tools]]
 +
*[[Help:TRS2019_Surveyor|Surveyor]]
 +
 
 +
[[Category:Help]][[Category:TRS19]]

Latest revision as of 22:46, 2 August 2018

Track sections in Trainz are made up of flexible length track pieces created by placing 2 spline points. It is called “flexi-track” and it makes laying any lengths of track extremely simple. Select the Track Menu (F4) and the default selection will be Track Mode (T).


Contents

[edit] Track mode

Tracks1.jpg

[edit] Object add.jpg Add Track

Click on the Add Track (A) tool and then Click on the left or right arrows of the track selection dialogue to select the type of track you wish to lay, then Click on the baseboard where you want to anchor your starting point. Click again a short distance away to place another spline point. To extend the track further, Click again on the last spline point (the white circle), then Click once more nearby to extend the track. Unless all three spline points are exactly in a straight line, the track will be curved. To connect two sections of track, drag the end spline point of one on top of the end spline point of another and they will automatically connect.

[edit] Object move.jpg Move Track

To bend the track in any direction, select the Move Track (M) tool and then Click and hold on one of the white spline point circles and drag it so it'll bend. The shape of the curve is affected by how close the spline point you are pulling is to the next spline points.

[edit] Split spline.jpg Split Spline

Click on the Split Spline tool (Q) and click on a middle spline point (white circle) in the track. The track breaks in two at that point.

[edit] Object get.jpg Get Track

Click on Get Track (G) and then Click on a track. Its image will appear on the Selection Window. Press “A” to change the mode to Add Track and you will be able to lay the same one.

[edit] Area cancel.jpg Delete Track

Click on Delete Track (D) then click on the bridge section to delete it. If there are any objects on the track, they will also be deleted.

[edit] Straighten spline.jpg Straighten Track

Click on Straighten Track (B) and then Click on a bent section of laid track. The section of track will straight between the two spline points, the next track segment will also affected (Double track cannot be straightened. Click again on the straightened track and it will return to a curved track.

[edit] Edit properties.jpg Edit properties

This can be used to name the track section and also set its layer.

[edit] Advanced

Click on the Advanced button(Shift F4) to drop down the Advanced Track Menu.

[edit] Spline height.jpg Spline Height

Click the Adjust Spline Height (H) and Click and hold on a track spline point. Drag your mouse forward and back to raise and lower the spline point.

[edit] Spline point delete.jpg Delete Spline Point

Click on the Delete Spline Point (X) and Click on a track spline point . When a spline is removed the curvature of a track can be affected.

[edit] Spline point insert.jpg Insert Spline Point

Click on Insert Spline Point (I) to add a new spline point.

[edit] Spline smooth.jpg Smooth Spline

Smooth Spline (S) levels the track between two spline points, bringing the land up or down to match the leveled track.

[edit] Gradient get.jpg Get Gradient

Click Get Gradient (J) and Click on a raised track section between two track spline points. The gradient between those points is shown in the Gradient Value box as a percentage slope.

[edit] Gradient apply.jpg Apply Gradient

Enter a new gradient value in the Gradient Value text box, then click on Apply Gradient (K).

[edit] Gradient remove.jpg Remove Gradient

Click on remove Gradient and then Click on a track section to remove the gradient between two track points.

[edit] Vertex height get.jpg Get Vertex Height

Click on the Get Vertex Height and Click on the highest spline point on your track. The height is displayed in the Height Value box.

[edit] Vertex height apply.jpg Apply Vertex Height

Click on Apply Vertex Height then Click on another spline point. The spline point is raised to the same height as you first vertex.

[edit] Curve radius get.jpg Show Curve Radius

Click on Show Curve Radius then move your mouse along a track segment. The curve radius is shown next to your mouse cursor. The number is the radius measured in meters so a low number means a tight curve and a high number means a straighter track.

[edit] Trackside Mode

Tracks2.jpg

The second mode in the Track Menu is Trackside Mode. Click on Trackside Mode (Y) to change the Track Tab menu to the Trackside Mode menu.

[edit] Object add.jpg Add Object

To add a trackside object Click on the Add Object (A) button. The select the object you wish to place from the list. Click at one or the other side at some point of the track. Your object will be placed beside the track and will be “attached” to it. So if you move the track it will move with it.

[edit] Object move.jpg Move Object

Click on Move Object (M). Then Click and hold on a Trackside Object on your track. Drag your mouse along the track to move the object to a different position.

[edit] Reload page.jpg Rotate

Click on the Rotate tool (R) and Click on the object. It will switch sides of the track and rotate 180 degrees. The direction that a trackside object faces is controlled by the selection of Geographic region for the route.

[edit] Object get.jpg Get Object

Click on the Get Object (G) tool and then Click on an object already placed at the trackside. The object selected now appears in the selection window. Change the mode to Add Object (A) and Click again at another point on the track where you wish to place another copy of the newly selected object.

[edit] Area cancel.jpg Delete Object

Select Delete Object (D) then Click to delete a trackside object. Continue Clicking to delete a number of objects. If you click on the wrong object, click on Undo (Ctrl-Z) to undo the last action and replace the last deleted object.

[edit] Junction direction.jpg Junction Direction

To change the default direction of travel (for when you drive on this track in the Driver module), Click on the Junction Direction (J) tool and then Click once on the green and red arrows. The direction of travel will be changed (green denoting the default direction). You can also make 3-way turnouts by simply adding a third track to the turnout. There are now three direction arrows.

[edit] Edit properties.jpg Define Name

Click the Define Name (N) tool and click again on the turnout. A dialogue box opens allowing you to type a name for the turnout in the box. Click the Check (proceed) icon to save the name and proceed.

[edit] Trackmark Mode

Tracks3.jpg

The third mode in the Track Menu is Trackmark Mode. Trackmark mode is used for the management of Trackmarks and Triggers. These are used to assist in setting up the rules for a session, which allows you to design operations for your route. Click on the Trackmark Mode (V) to change the Track Tab menu to the Trackmark Mode menu.

[edit] Object add.jpg Add Trackmark

To add a Trackmark, Click on the Add Trackmark (A) button. Click at a point on the track. A trackmark will be placed on the track and will be “attached” to it. So if you move the track it will move with it.

[edit] Object move.jpg Move Trackmark

Click on Move Trackmark (M). Then Click and hold on a Trackmark Object on your track. Drag your mouse along the track to move the object to a different position.

[edit] Reload page.jpg Rotate Trackmark

Select Rotate Trackmark (R) and the default direction of the Trackmark is reversed.

[edit] Object get.jpg Get Trackmark

Click on the Get Trackmark (G) tool and then Click on a trackmark already placed at the track. That trackmark now appears in the selection window. Change the mode to Add Object (A) and Click again at another point on the track where you wish to place another copy of the trackmark.

[edit] Area cancel.jpg Delte Trackmark

Select Delete Trackmark (D) then Click on a trackmark to delete it.

[edit] Edit properties.jpg Define Name

To name your trackmarks so that you can find them again later on and use them in rules, Click on Define Name (N). Then click on the trackmark and a dialogue box comes up where you can name the trackmark.

[edit] Advanced

Advanced Trigger Management Tools The advanced settings of the Trackmark tools menu are used to set the radius of triggers. The radius defines the scope of the trigger and is explained in the previous section.

[edit] Trigger radius get.jpg Get Radius

Click on the Get Radius tool and then Click on a trigger. The trigger’s radius will now be in the text field adjacent to the button. The triggers have a default radius of 20 meters so this may not appear to have changed.

[edit] Trigger radius set.jpg Apply Radius

Click on Apply Radius then Click on a trigger to apply the value in the radius field to that trigger.

[edit] Trigger radius adjust.jpg Edit Radius

Click on Edit Radius then Click on a trigger and drag the mouse with the still being held down to change the trigger radius. There is no visual indication of the radius as you drag it however. Use Get Radius to find out the new radius of that trigger.

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