HowTo/Example Station Script
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< HowTo(Difference between revisions)
(Created page with "This is the Station.gs script for the example station asset: include "GenericPassengerStation.gs" class Station isclass GenericPassengerStation { bool TriggerSu...") |
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Latest revision as of 22:23, 2 August 2018
This is the Station.gs script for the example station asset:
include "GenericPassengerStation.gs" class Station isclass GenericPassengerStation { bool TriggerSupportsMassStoppedLoad(Vehicle vehicle, string triggerName) { bool vehicleToTrain = vehicle.GetFacingRelativeToTrain(); if (triggerName == "trigger_track_0_a" or triggerName == "trigger_track_0_e") { int direction = vehicle.GetRelationToTrack(me, "track_0"); if (!vehicleToTrain) direction = -direction; if (direction == Vehicle.DIRECTION_BACKWARD and triggerName == "trigger_track_0_e") return true; if (direction == Vehicle.DIRECTION_FORWARD and triggerName == "trigger_track_0_a") return true; } if (triggerName == "trigger_track_0_a" or triggerName == "trigger_track_0_b" or triggerName == "trigger_track_0_c" or triggerName == "trigger_track_0_d" or triggerName == "trigger_track_0_e") { if (vehicle.GetMyTrain().IsStopped()) return true; } return false; } void GetTrackAndSide(Vehicle vehicle, string triggerName, TrackLoadInfo retInfo) { if (triggerName == "trigger_track_0_a" or triggerName == "trigger_track_0_b" or triggerName == "trigger_track_0_c" or triggerName == "trigger_track_0_d" or triggerName == "trigger_track_0_e") { retInfo.trackName = "track_0"; retInfo.trainLeftSide = ((vehicle.GetRelationToTrack(me, retInfo.trackName) != Vehicle.DIRECTION_FORWARD) == vehicle.GetDirectionRelativeToTrain()); retInfo.platformIndex = 0; } } public void Init(void) { inherited(); InitPassengerStation(1); StationMain(); } public void AppendDriverDestinations(string[] destNames, string[] destTracks) { StringTable stringTable = GetAsset().GetStringTable(); destNames[destNames.size()] = stringTable.GetString("brickstation_platform1"); destTracks[destTracks.size()] = "track_0"; } };
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