Help:Objects Tab

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Check that you are in Add Object mode, or Click
 
Check that you are in Add Object mode, or Click
LMB on Add Object (A) to select this mode. Click
+
on Add Object (A) to select this mode. Click
LMB on the terrain and the selected object is placed
+
on the terrain and the selected object is placed
 
wherever you click. You can repeat this several times quickly
 
wherever you click. You can repeat this several times quickly
 
adding a number of trees or buildings.
 
adding a number of trees or buildings.
 
=== [[File:Object move.jpg]] Move Object ===
 
=== [[File:Object move.jpg]] Move Object ===
 
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Click on the Move Object (M) and Click LMB+H on
+
Click on the Move Object (M) and Click and hold on
 
any object and then drag the object around the
 
any object and then drag the object around the
 
terrain to new positions.
 
terrain to new positions.
 
=== [[File:Reload page.jpg]] Rotate Object ===
 
=== [[File:Reload page.jpg]] Rotate Object ===
 
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Click on the Rotate Object (R) and Click LMB+H
+
Click on the Rotate Object (R) and Click and hold
 
and move the mouse left and right to rotate the
 
and move the mouse left and right to rotate the
 
objects. A display shows you the number
 
objects. A display shows you the number
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Click on the Get Object (G) tool and then Click
 
Click on the Get Object (G) tool and then Click
LMB on an object already placed on the terrain.
+
on an object already placed on the terrain.
 
The object selected now appears in the
 
The object selected now appears in the
 
selection window.
 
selection window.
Change the mode to Add Object (A) and Click LMB again
+
Change the mode to Add Object (A) and Click again
 
on the terrain where you wish to place another copy of the
 
on the terrain where you wish to place another copy of the
 
newly selected object.
 
newly selected object.
 
=== [[File:Area cancel.jpg]] Delete Object ===
 
=== [[File:Area cancel.jpg]] Delete Object ===
 
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Select Delete Object (D) then Click LMB to delete an
+
Select Delete Object (D) then Click to delete an
object. Continue Clicking LMB to delete a number
+
object. Continue Clicking to delete a number
 
of objects. If you click on the wrong object, click
 
of objects. If you click on the wrong object, click
 
on Undo (Ctrl-Z) to undo the last action and replace the last
 
on Undo (Ctrl-Z) to undo the last action and replace the last
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=== [[File:Height adjust house.jpg]] Height Adjust ===
 
=== [[File:Height adjust house.jpg]] Height Adjust ===
 
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Click LMB on Height Adjust (H) to enable the adjustment of
+
Click on Height Adjust (H) to enable the adjustment of
 
the height of any Object. Only objects which have
 
the height of any Object. Only objects which have
 
been designed to be height adjustable will allow you to adjust
 
been designed to be height adjustable will allow you to adjust
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Shift key will change the height by units of 0.05.
 
Shift key will change the height by units of 0.05.
 
=== [[File:Edit properties.jpg]] Edit Properties ===
 
=== [[File:Edit properties.jpg]] Edit Properties ===
Click LMB on Edit Properties (N). Then Click LMB on
+
Click on Edit Properties (N). Then Click on
 
any object in your route. A menu will then open up
 
any object in your route. A menu will then open up
 
allowing you to edit the properties of the object.
 
allowing you to edit the properties of the object.
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them on the route.
 
them on the route.
 
To enter Object Spline
 
To enter Object Spline
mode, Click LMB on
+
mode, Click on
 
the large Spline Mode
 
the large Spline Mode
 
(S) button at the top
 
(S) button at the top
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=== [[File:Object add.jpg]] Add Spline ===
 
=== [[File:Object add.jpg]] Add Spline ===
 
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Click LMB on the terrain to anchor the first spline point, and
+
Click on the terrain to anchor the first spline point, and
Click LMB again some distance away to place the second
+
Click again some distance away to place the second
 
spline point. You will see white circles at each end of the
 
spline point. You will see white circles at each end of the
 
spline. These spline points determine the points of a spline
 
spline. These spline points determine the points of a spline
 
that may be selected or moved.
 
that may be selected or moved.
To extend the spline further, Click LMB again on the last spline
+
To extend the spline further, Click again on the last spline
point, then Click LMB once more nearby to extend the spline.
+
point, then Click once more nearby to extend the spline.
 
Holding down the Ctrl key
 
Holding down the Ctrl key
 
then placing several spline points is another way. Release the Ctrl Key and
 
then placing several spline points is another way. Release the Ctrl Key and
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Select the Move
 
Select the Move
Spline (M) tool and then Click LMB+H and dragging
+
Spline (M) tool and then Click and hold while dragging
 
the spline point to a new position. To set the spline poit at a specific location, hold the Shift key when placing it. This shortcut can be used to place spline on top of one another.
 
the spline point to a new position. To set the spline poit at a specific location, hold the Shift key when placing it. This shortcut can be used to place spline on top of one another.
 
=== [[File:Split spline.jpg]] Split Spline ===
 
=== [[File:Split spline.jpg]] Split Spline ===
 
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If a spline is already curved, you can split it into two
 
If a spline is already curved, you can split it into two
sections by using the Split Spline (Q) tool. Click LMB on the middle spline (or any non-end
+
sections by using the Split Spline (Q) tool. Click on the middle spline (or any non-end
 
spline point) to separate them.
 
spline point) to separate them.
 
=== [[File:object get.jpg]] Get Spline ===
 
=== [[File:object get.jpg]] Get Spline ===
 
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Click LMB on the Get Spline (G) tool and then Click
+
Click on the Get Spline (G) tool and then Click
LMB on a spline object already placed on the terrain.
+
on a spline object already placed on the terrain.
 
The spline object selected now will appear
 
The spline object selected now will appear
 
in the selection window.
 
in the selection window.
Change the mode to Add Spline (A) and Click LMB again on
+
Change the mode to Add Spline (A) and Click again on
 
the terrain where you wish to place the newly selected spline
 
the terrain where you wish to place the newly selected spline
 
object.
 
object.
 
=== [[File:Area cancel.jpg]] Delete Spline ===
 
=== [[File:Area cancel.jpg]] Delete Spline ===
 
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Click LMB on Delete Spline (O) then click on a section
+
Click on Delete Spline (O) then click on a section
 
of spline between two adjacent white circles to
 
of spline between two adjacent white circles to
 
remove unwanted spline sections. If you delete a
 
remove unwanted spline sections. If you delete a
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=== [[File:Straighten spline.jpg]] Toggle Traffic ===
 
=== [[File:Straighten spline.jpg]] Toggle Traffic ===
 
Many roads will have vehicles travelling on them automatically, this can be seen while in Surveyor after placing the roads.
 
Many roads will have vehicles travelling on them automatically, this can be seen while in Surveyor after placing the roads.
Clicking LMB on Toggle Traffic turns all
+
Clicking on Toggle Traffic turns all
traffic off on the roads.Clicking LMB on the button again will have traffic resume.When toggling traffic
+
traffic off on the roads.Clicking on the button again will have traffic resume.When toggling traffic
 
on and off, it affect all spline roads on your route.  
 
on and off, it affect all spline roads on your route.  
 
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=== [[File:Edit properties.jpg]] Edit Properties ===
 
=== [[File:Edit properties.jpg]] Edit Properties ===
Click LMB on Edit Properties (N). Then Click LMB on
+
Click on Edit Properties (N). Then Click on
 
any object in your route. A menu will then open up
 
any object in your route. A menu will then open up
 
allowing you to edit the properties of the object.
 
allowing you to edit the properties of the object.
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== Advanced ==
 
== Advanced ==
Click LMB on the Advanced Menu (Shift F3) to access even
+
Click on the Advanced Menu (Shift F3) to access even
 
more tools. A drop down menu is then revealed.
 
more tools. A drop down menu is then revealed.
 
=== [[File:Spline height.jpg]] Spline Height ===
 
=== [[File:Spline height.jpg]] Spline Height ===
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The Spline Height (H) tool can be used to raise or
 
The Spline Height (H) tool can be used to raise or
 
lower the height of certain types of splines (for
 
lower the height of certain types of splines (for
example catenaries or road bridges). Click LMB on
+
example catenaries or road bridges). Click on
Spline Height then Click LMB+H on a spline point (the white
+
Spline Height then Click and hold on a spline point (the white
 
circle) and drag the mouse forward or backwards.
 
circle) and drag the mouse forward or backwards.
 
=== [[File:Spline point delete.jpg]] Delete Spline Point ===
 
=== [[File:Spline point delete.jpg]] Delete Spline Point ===
 
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Click LMB on Delete Spline Point (X) and then Click
+
Click on Delete Spline Point (X) and then Click
LMB on a white spline circle to remove unwanted
+
on a white spline circle to remove unwanted
 
spline points. You cannot delete an end spline point,
 
spline points. You cannot delete an end spline point,
 
but you can delete the whole section using the Delete Spline
 
but you can delete the whole section using the Delete Spline
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=== [[File:Spline point insert.jpg]] Insert Spline Point ===
 
=== [[File:Spline point insert.jpg]] Insert Spline Point ===
 
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Click LMB on Insert Spline Point (I) then Click LMB
+
Click on Insert Spline Point (I) then Click between two existing spline points. Notice that a
between two existing spline points. Notice that a
+
 
new spline point is created.
 
new spline point is created.
 
=== [[File:Spline smooth.jpg]] Smooth Spline ===
 
=== [[File:Spline smooth.jpg]] Smooth Spline ===
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=== [[File:Vertex height get.jpg]] Get Vertex Height ===
 
=== [[File:Vertex height get.jpg]] Get Vertex Height ===
 
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Click LMB on the Get Vertex Height and Click LMB on
+
Click on the Get Vertex Height and Click on
 
the highest spline point on your spline. The height is
 
the highest spline point on your spline. The height is
 
displayed in the Height Value box.
 
displayed in the Height Value box.
 
=== [[File:Vertex height apply.jpg]] Apply Vertex Height ===
 
=== [[File:Vertex height apply.jpg]] Apply Vertex Height ===
 
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Click LMB on Apply Vertex Height then Click LMB on
+
Click on Apply Vertex Height then Click on
 
another spline point. The spline point is raised to
 
another spline point. The spline point is raised to
 
the same height as you first vertex.
 
the same height as you first vertex.
 
=== [[File:Gradient remove.jpg]] Remove Gradient ===
 
=== [[File:Gradient remove.jpg]] Remove Gradient ===
 
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Click LMB on Remove Gradient and then Click LMB
+
Click on Remove Gradient and then Click on a spline section to remove the gradient between
on a spline section to remove the gradient between
+
 
two spline points.
 
two spline points.
 
=== [[File:Edit properties.jpg]] Edit Propertires ===
 
=== [[File:Edit properties.jpg]] Edit Propertires ===

Revision as of 16:40, 10 November 2017

There are two different types of objects - objects and splines. Open the Objects Menu by clicking on the Objects Tab. (F3)

Contents

Objects

The default mode is Add Objects. Begin by scrolling through the list of objects by clicking on the left and right arrows of the object list. The selected object shows as a rotating 3D object in the viewer window.

Objects1.jpg

Object add.jpg Add Object

Check that you are in Add Object mode, or Click on Add Object (A) to select this mode. Click on the terrain and the selected object is placed wherever you click. You can repeat this several times quickly adding a number of trees or buildings.

Object move.jpg Move Object

Click on the Move Object (M) and Click and hold on any object and then drag the object around the terrain to new positions.

Reload page.jpg Rotate Object

Click on the Rotate Object (R) and Click and hold and move the mouse left and right to rotate the objects. A display shows you the number of degrees of rotation. You can set objects to “randomly rotate” or not by choosing the Randomly Rotate option in the Surveyor Options menu from the Main Menu.

Object get.jpg Get Object

Click on the Get Object (G) tool and then Click on an object already placed on the terrain. The object selected now appears in the selection window. Change the mode to Add Object (A) and Click again on the terrain where you wish to place another copy of the newly selected object.

Area cancel.jpg Delete Object

Select Delete Object (D) then Click to delete an object. Continue Clicking to delete a number of objects. If you click on the wrong object, click on Undo (Ctrl-Z) to undo the last action and replace the last deleted object.

Height adjust house.jpg Height Adjust

Click on Height Adjust (H) to enable the adjustment of the height of any Object. Only objects which have been designed to be height adjustable will allow you to adjust their height. S Holding the Ctrl key in conjunction with this move will adjust the object’s height in increments of 0.1 units and holding the Shift key will change the height by units of 0.05.

Edit properties.jpg Edit Properties

Click on Edit Properties (N). Then Click on any object in your route. A menu will then open up allowing you to edit the properties of the object.


Spline

Splines are generally long thin objects such as roads, power lines, fences and rows of trees. They consist of two or more “spline points” denoted by white circles. These spline points can be placed any distance apart and the spline object is then “stretched” between the spline points as you place them on the route. To enter Object Spline mode, Click on the large Spline Mode (S) button at the top left of the tab menu.

Objects2 advanced.jpg

Object add.jpg Add Spline

Click on the terrain to anchor the first spline point, and Click again some distance away to place the second spline point. You will see white circles at each end of the spline. These spline points determine the points of a spline that may be selected or moved. To extend the spline further, Click again on the last spline point, then Click once more nearby to extend the spline. Holding down the Ctrl key then placing several spline points is another way. Release the Ctrl Key and place your final spline point to anchor the spline in place

Object move.jpg Move Spline

Select the Move Spline (M) tool and then Click and hold while dragging the spline point to a new position. To set the spline poit at a specific location, hold the Shift key when placing it. This shortcut can be used to place spline on top of one another.

Split spline.jpg Split Spline

If a spline is already curved, you can split it into two sections by using the Split Spline (Q) tool. Click on the middle spline (or any non-end spline point) to separate them.

Object get.jpg Get Spline

Click on the Get Spline (G) tool and then Click on a spline object already placed on the terrain. The spline object selected now will appear in the selection window. Change the mode to Add Spline (A) and Click again on the terrain where you wish to place the newly selected spline object.

Area cancel.jpg Delete Spline

Click on Delete Spline (O) then click on a section of spline between two adjacent white circles to remove unwanted spline sections. If you delete a section that is not an end section of a spline, the spline will be split into two splines.

Straighten spline.jpg Toggle Traffic

Many roads will have vehicles travelling on them automatically, this can be seen while in Surveyor after placing the roads. Clicking on Toggle Traffic turns all traffic off on the roads.Clicking on the button again will have traffic resume.When toggling traffic on and off, it affect all spline roads on your route.

Edit properties.jpg Edit Properties

Click on Edit Properties (N). Then Click on any object in your route. A menu will then open up allowing you to edit the properties of the object.

Advanced

Click on the Advanced Menu (Shift F3) to access even more tools. A drop down menu is then revealed.

Spline height.jpg Spline Height

The Spline Height (H) tool can be used to raise or lower the height of certain types of splines (for example catenaries or road bridges). Click on Spline Height then Click and hold on a spline point (the white circle) and drag the mouse forward or backwards.

Spline point delete.jpg Delete Spline Point

Click on Delete Spline Point (X) and then Click on a white spline circle to remove unwanted spline points. You cannot delete an end spline point, but you can delete the whole section using the Delete Spline (D) tool.

Spline point insert.jpg Insert Spline Point

Click on Insert Spline Point (I) then Click between two existing spline points. Notice that a new spline point is created.

Spline smooth.jpg Smooth Spline

Smooth Spline (S) levels the track between two spline points, bringing the land up or down to match the levelled spline.

Vertex height get.jpg Get Vertex Height

Click on the Get Vertex Height and Click on the highest spline point on your spline. The height is displayed in the Height Value box.

Vertex height apply.jpg Apply Vertex Height

Click on Apply Vertex Height then Click on another spline point. The spline point is raised to the same height as you first vertex.

Gradient remove.jpg Remove Gradient

Click on Remove Gradient and then Click on a spline section to remove the gradient between two spline points.

Edit properties.jpg Edit Propertires

This can be used to name the spline and also set its layer.

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