kuid <KUID:-3:10191>
kind interior

script "pb15cabin"
class "PB15Cabin"

camera -0.769, 0.566, 0.617
cameralist
{
  camera0 0.817, 0.026, 0.654, 0.026, -0.146
  camera1 -0.808, 0.474, 0.694, 0.214, -0.773
  camera2 -1.429, 0.461, 0.617, 0.162, -0.075
  camera3 -0.769, 0.566, 0.617,0.157, -0.125
  camera4 0.703, 0.831, 0.694, -0.715, -0.561
  camera5 1.344, 0.305, 0.617, -0.015, -0.049
}
cameradefault 3

obsolete-table
{
0 <KUID:44179:55003>
}

soundscript 
{
  coal_on
  {
    trigger coal_on
	attachment a.coalman
	ambient	1
	nostartdelay 1
    repeat-delay 0,0.001
    distance 5,200
    sound 
    {
      sound/coal_shovel2.wav
    }
  }
  shovel_againstmetal
  {
    trigger shovel_againstmetal
	attachment a.coalman
	ambient	1
	nostartdelay 1
    repeat-delay 0,0.001
    distance 5,200
    sound 
    {
      sound/shovel_hit.wav
    }
  }
  step_metal
  {
    trigger step_metal
	attachment a.coalman
	ambient	1
	nostartdelay 1
    repeat-delay 0,0.001
    distance 5,200
    sound 
    {
      sound/metal_footstep_left.wav
    }
  }
  coal_off
  {
    trigger coal_off
	attachment a.coalman
	ambient	1
	nostartdelay 1
    repeat-delay 0,0.001
    distance 5,200
    sound 
    {
	  sound/coal_into_firebox1.wav
    }
  }
}


mesh-table
{
  default
  {
    mesh PB_interior_main.im
    auto-create 1
  }

  trainbrakelap_lever
  {
    mesh brake_lever/brake_lever.im
    auto-create 1
    att a.brake
    limits 0, 4
    angles 0.35, -0.75
	notches 0, 0.25, 0.5, 0.75, 1.0
	notchheight 1, 1, 1, 1, 1
	mousespeed -1
    radius 0.16
    att-parent default
		kind lever
  }
  
  left_window
  {
    mesh window_sides.im
    auto-create 1
    limits 0, 1.0
    angles 0, -1
    notches 0, 1.0
    notchheight 1,1
    att a.window_l
    att-parent default
	kind lever
  }
  
  right_window
  {
    mesh window_sides.im
    auto-create 1
    att a.window_r
    att-parent default
    limits 0, 1.0
    angles 0, -1
    notches 0, 1.0
    notchheight 1,1
	kind lever
  }

  left_sliding_window
  {
    mesh window_sliding.im
    auto-create 1
    att a.windowsliding_l
    att-parent default
    limits 0, 1.0
    angles 0, -0.009
    notches 0, 1.0
    notchheight 1,1
	kind lever
  }

  right_sliding_window
  {
    mesh window_sliding.im
    auto-create 1
    att a.windowsliding_r
    att-parent default
    limits 0, 1
    angles 0, -0.009
    notches 0, 1.0
    notchheight 1,1
	kind lever
  }

  cylinder_drain
  {
    limits 0,4
    angles 0,-0.3
    mesh cylinder_clean/cylinder_clean.im
    auto-create 1
    limits 0, 1.0
	notches 0, 1.0
	notchheight 1, 1 
    att a.cylinderclean
    att-parent default
		kind lever
  }

  regulator
  {
    mesh regulator/regulator.im
    anim regulator/regulator.kin
    auto-create 1
    att a.regulator
    limits 0, 1.0
	x-notches 0, 0.25, 0.5, 0.75, 1.0
	x-notchheight 1, 1, 1, 1, 1 
	att-parent default
		kind animated-lever
		test-collisions 0
		mousespeed -1.0
  }

	regulator-collision-box
	{
		mesh regulator/selection_box/selection_box.im
		att-parent regulator
		att a.selection_box
		auto-create 1
		kind collision-proxy
		opacity 0
		collision-parent regulator
	}

  seat0
  {
    mesh seat/seat.im
    anim seat/seat.kin
    auto-create 1
    limits 0, 1.0
	notches 0, 1.0
	notchheight 1, 1 
    att a.seat0
    att-parent default
	kind animated-lever
	test-collisions 0
  }

	seat0-collision-box
	{
		mesh seat/selection_box/selection_box.im
		att-parent seat0
		att a.selection_box
		auto-create 1
		kind collision-proxy
		opacity 0
		collision-parent seat0
	}

  seat1
  {
    mesh seat/seat.im
    anim seat/seat.kin
    auto-create 1
    limits 0, 1.0
	notches 0, 1.0
	notchheight 1, 1 
    att a.seat1
    att-parent default
		kind animated-lever
		test-collisions 0
  }

	seat1-collision-box
	{
		mesh seat/selection_box/selection_box.im
		att-parent seat1
		att a.selection_box
		auto-create 1
		kind collision-proxy
		opacity 0
		collision-parent seat1
	}

  water_injector_0
  {
    mesh injector/injector.im
    anim injector/injector.kin
    auto-create 1
    limits 0, 1.0
    att a.injector0
    att-parent default
		kind animated-lever
		test-collisions 0
		mousespeed -1.0
  }

	water_injector_0-collision-box
	{
		mesh injector/selection_box/selection_box.im
		att-parent water_injector_0
		att a.selection_box
		auto-create 1
		kind collision-proxy
		opacity 0
		collision-parent water_injector_0
	}

  water_injector_1
  {
    mesh injector/injector.im
    anim injector/injector.kin
    auto-create 1
    limits 0, 1.0
    att a.injector1
    att-parent default
		kind animated-lever
		test-collisions 0
		mousespeed -1.0
  }

	water_injector_1-collision-box
	{
		mesh injector/selection_box/selection_box.im
		att-parent water_injector_1
		att a.selection_box
		auto-create 1
		kind collision-proxy
		opacity 0
		collision-parent water_injector_1
	}

  fire_plates
  {
    mesh fireplates/fireplates.im
    anim fireplates/fireplates.kin
    auto-create 1
	kind animated-lever
	test-collisions 0
	notches 0, 1.0
	notchheight 1,1
	limits 0, 1.0
  }

	fire_plates-collision-box
	{
		mesh fireplates/selection_box/selection_box.im
		att-parent fire_plates
		att a.selection_box
		auto-create 1
		kind collision-proxy
		opacity 0
		collision-parent fire_plates
	}

  water_valve0
  {
    mesh water_valve/water_valve.im
    auto-create 1
    att a.water_valve0
    att-parent default
		kind lever
  }

  water_valve1
  {
    mesh water_valve/water_valve.im
    auto-create 1
    att a.water_valve1
    att-parent default
		kind lever
  }

  water_valve2
  {
    mesh water_valve/water_valve.im
    auto-create 1
    att a.water_valve2
    att-parent default
		kind lever
  }

  water_valve3
  {
    mesh water_valve/water_valve.im
    auto-create 1
    att a.water_valve3
    att-parent default
		kind lever
  }

  water_valve4
  {
    mesh water_valve/water_valve.im
    auto-create 1
    att a.water_valve4
    att-parent default
		kind lever
  }

  water_valve5
  {
    mesh water_valve/water_valve.im
    auto-create 1
    att a.water_valve5
    att-parent default
		kind lever
  }

  blower {
    mesh blower.im
    auto-create 1
    att a.blower
    att-parent default
    kind lever
    mousemode exact
  }

  blowdown
  {
    kind lever
    mesh blowdown/blowdown.im
    auto-create 1
    limits 0, 1.0
	notches 0, 1.0
	notchheight 1, 1 
    angles 0, 0.01
    att a.blowdown
    att-parent default
		mousespeed -1.0
  }

  sanding_lever
  {
    kind lever
    mesh sanding_lever/sanding_lever.im
    auto-create 1
    limits 0, 1.0
	notches 0, 1.0
	notchheight 1, 1 
    angles 0, 0.2
    att a.sanding_lever
    att-parent default
		mousespeed -1.0
  }
  whistle_lever
  {
    kind lever
    mesh whistle_lever/whistle_lever.im
    auto-create 1
    limits 0, 1.0
	notches 0, 1.0
	notchheight 1, 1 
    angles 0, 0.3
    att a.whistle
    att-parent default
  }

  bplocomain_needle {
    kind needle
    mesh main_res_needle/main_res_needle.im
    auto-create 1
    att a.reservoir_press_red
    att-parent default
    limits 0, 3600
  }

  bptrainbrakepipe_needle {
    kind needle
    mesh trainline_needle_black/trainline_needle_black.im
    auto-create 1
    att a.brake_press_black
    att-parent default
    limits 0, 3600
  }

  boiler_needle {
    kind needle
    mesh boiler_needle/boiler_needle.im
    att a.boiler_pressure
    limits 0, 1570
    auto-create 1
  }

	reverser
	{
		mesh reverser/reverser.pm
		anim reverser/reverser.kin
		auto-create 1
		kind animated-lever
		test-collisions 0
		limits -1.0, 1.0
	}

	reverser-collision-box
	{
		mesh reverser/selection_box/selection_box.im
		att-parent reverser
		att a.selection_box
		auto-create 1
		kind collision-proxy
		opacity 0
		collision-parent reverser
	}
  waterglass_right
  {
    mesh waterglass_right.im
    anim waterglass_right.kin
    auto-create 1
		limits 0, 100
		kind animated-dial
  }
  waterglass_left
  {
    mesh waterglass_left.im
    anim waterglass_left.kin
    auto-create 1
		limits 0, 100
		kind animated-dial
	}
  firebox
  {
    mesh firebox.im
    auto-create 1
		kind firebox
		light 0
		test-collisions 0
  }
  fire
  {
    mesh fire.im
    auto-create 1
		light 0
		test-collisions 0
  }
  coal
  {
    mesh coal.im
    auto-create 1
		light 0
		test-collisions 0
  }
  fireglow
  {
    mesh fireglow.im
    auto-create 1
    light 0
		test-collisions 0
  }
	coalman
	{
		mesh coalman/coalman.im
		auto-create 1
		att-parent default
		att a.coalman
		effects
		{
			shovel
			{
				kind animation
				anim coalman/Coalman_shovel.kin
			}
			wave
			{
				kind animation
				anim coalman/Coalman_wave.kin
			}
			idle1
			{
				kind animation
				anim coalman/Coalman_loop1.kin
			}
			idle2
			{
				kind animation
				anim coalman/Coalman_loop2.kin
			}
			loop2shovel
			{
				kind animation
				anim coalman/Coalman_loop2shovel.kin
			}
			shovel2loop
			{
				kind animation
				anim coalman/Coalman_shovel2loop.kin
			}
			wipebrow
			{
				kind animation
				anim coalman/Coalman_wipebrow.kin
			}

		}
	}
}

