T:ANE NEW FEATURES

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Trainz: A New Era introduces a range of new features that Trainz fans have been wanting for many years. This page introduces you to some of those features:
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Trainz: A New Era introduces a range of new features that Trainz fans have been waiting for for many years. This page introduces you to some of those features:
  
 
Page is under construction...
 
Page is under construction...
  
 
=Procedural Animated Junctions=
 
=Procedural Animated Junctions=
Page is under construction...
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With the new "TANE" track, when you create a junction all the additional elements such as frogs, blades and sleepers are created and adjusted in real time. Older track can be replaced simply using the "Replace Assets" feature.
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=Cabin Sway=
 
=Cabin Sway=
Page is under construction...
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Adjust track condition and car suspension to increase or decreas the amount of pitch and roll with each car at various speeds.
  
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Future wishlist:
 
* the train cabin usually has rigid connection to traincar body, so here should be the sway of driver's head relative to cabin...
 
* the train cabin usually has rigid connection to traincar body, so here should be the sway of driver's head relative to cabin...
  
 
=Weather & PFX Collision=
 
=Weather & PFX Collision=
Page is under construction...
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Smoke will collide with scenery objects and "supported" spline objects such as tunnels and bridges. Rain and snow now collide with the terrain and do not enter tunnels.  
=Interlocking Towers=
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Page is under construction...
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=Train Motion=
 
=Train Motion=
  
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These relate to:
 
These relate to:
  
suspension-stiffness - The stiffness of the suspension, from 0 to 1 where 0 is floppy and 1 is completely rigid. Defaults to 0.75
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suspension-stiffness - The stiffness of the suspension, from 0 to 1 where 0 is floppy and 1 is completely rigid. Defaults to 0.75<br>
suspension-damping - Degree of suspension damping, where 0-1 is underdamped (will oscillate back and forward to gradually settle), 1 is critically damped (will move back to equilibrium as quickly as possible), >1 is overdamped (will move back to equilibrium more slowly). Defaults to 0.3.
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suspension-damping - Degree of suspension damping, where 0-1 is underdamped (will oscillate back and forward to gradually settle), 1 is critically damped (will move back to equilibrium as quickly as possible), >1 is overdamped (will move back to equilibrium more slowly). Defaults to 0.3.<br>
suspension-pitch-limit - maximum pitch angle of the vehicle, in degrees. Defaults to 0.5
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suspension-pitch-limit - maximum pitch angle of the vehicle, in degrees. Defaults to 0.5<br>
suspension-roll-limit - maximum roll angle of the vehicle, in degrees. Defaults to 4
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suspension-roll-limit - maximum roll angle of the vehicle, in degrees. Defaults to 4<br>
Note: random jolt movement will only occur on below average track (condition scalar >.5). As with other movement it also gets worse at high speed
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Note: random jolt movement will only occur on below average track (condition scalar >.5). As with other movement it also gets worse at high speed<br>
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=Interlocking Towers=
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Feature coming soon (not available in day 1 release version)
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=See Also=
 
=See Also=

Revision as of 13:50, 15 April 2015

Trainz: A New Era introduces a range of new features that Trainz fans have been waiting for for many years. This page introduces you to some of those features:

Page is under construction...

Contents

Procedural Animated Junctions

With the new "TANE" track, when you create a junction all the additional elements such as frogs, blades and sleepers are created and adjusted in real time. Older track can be replaced simply using the "Replace Assets" feature.

Cabin Sway

Adjust track condition and car suspension to increase or decreas the amount of pitch and roll with each car at various speeds.

Future wishlist:

  • the train cabin usually has rigid connection to traincar body, so here should be the sway of driver's head relative to cabin...

Weather & PFX Collision

Smoke will collide with scenery objects and "supported" spline objects such as tunnels and bridges. Rain and snow now collide with the terrain and do not enter tunnels.

Train Motion

Add "bumps" to the track

(i) Load your test route in Surveyor

(ii) Under Track Tab > Trackside Objects find Invisible Track Bump

(iii) Place a few bumps along your track and place a loco and wagons at the head of your track.

(iv) Click on Quickdrive, Save and enter Driver

(v) Start your loco and watch using external camera for visual bumps

Adjust the track condition

(i) Load your test route in Surveyor, and open the Track Tab

(ii) Click on the Properties tool (?) and click on the track. Adjust the default track condition from 50 to 1. Repeat for various track segments.

Note: You may want to place objects or paint the terrain next to where you change the track condition to see where you "should" notice the effect.

Create your own "Bump"assets

(i) Open Content Manager and using the Custom filter, search for Invisible Track Bump

(ii) R-Click > Duplicate to clone the asset, then select the new asset and R-Click > Edit Config File text

(ii) Rename the line:

username "Invisible Track Bump" to

username "Invisible Track Bump 1"

(iii) Change the line: track-bump-angles 1,0 to

track-bump-angles 0,1

(iv) Close and save the config file

(v) R-Click > Submit Edits

Note: Close Trainz and re-open (Start Trainz) after creating your bump assets for the changes to take effect.

Try out your new Bump 1 asset

(i) Place your new bump onto the track in Surveyor, run your test drive over the bump in Driver and see what happens differently with your new asset.

Hint: Rock and _ _ _ _

(ii) Create more assets following the same process trying different values other than 0 and 1.

Adjust Rolling Stock Suspension

(i) In Content Manager, locate the loco being used then R-Click > Edit Config file Text

(i) Add the following lines to the file that opens

suspension-stiffness 0.1

suspension-damping 0.1

suspension-pitch-limit 10

suspension-roll-limit 25

These relate to:

suspension-stiffness - The stiffness of the suspension, from 0 to 1 where 0 is floppy and 1 is completely rigid. Defaults to 0.75
suspension-damping - Degree of suspension damping, where 0-1 is underdamped (will oscillate back and forward to gradually settle), 1 is critically damped (will move back to equilibrium as quickly as possible), >1 is overdamped (will move back to equilibrium more slowly). Defaults to 0.3.
suspension-pitch-limit - maximum pitch angle of the vehicle, in degrees. Defaults to 0.5
suspension-roll-limit - maximum roll angle of the vehicle, in degrees. Defaults to 4
Note: random jolt movement will only occur on below average track (condition scalar >.5). As with other movement it also gets worse at high speed

Interlocking Towers

Feature coming soon (not available in day 1 release version)


See Also


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