https://online.ts2009.com/mediaWiki/index.php?title=Route&feed=atom&action=historyRoute - Revision history2024-03-28T10:06:06ZRevision history for this page on the wikiMediaWiki 1.19.1https://online.ts2009.com/mediaWiki/index.php?title=Route&diff=4063&oldid=prevPw3r: Created page with "In computer game terms a Route is basically a 'map' or 'level'. It defines the world in which you will be driving your train, including the landscape, scenery, buildings, ..."2013-02-18T14:38:49Z<p>Created page with "In computer game terms a <a href="/mediaWiki/index.php/Route" title="Route">Route</a> is basically a 'map' or 'level'. It defines the world in which you will be driving your train, including the landscape, scenery, buildings, ..."</p>
<p><b>New page</b></p><div>In computer game terms a [[Route]] is basically a 'map' or 'level'. It defines the world in which you will be driving your train, including the landscape, scenery, buildings, track and of course the trains themselves. Trainz comes with a powerful map creation tool, called [[Surveyor]]. Surveyor allows you to create and edit [[Route]] and [[Session]] assets quickly and easily.<br />
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=== Routes vs Sessions ===<br />
The Trainz concepts of a route and a session are closely linked, but very different. Both of them are used to define a drivable world within Trainz. Routes form the basis of the world, including the ground, ground height, ground textures and water. Sessions extend the Route to add game rules, environmental data (weather, time, etc), and allow customisation of some objects within the route (junctions, industries). With the addition of the Surveyor layers concept both Routes and Sessions can contain scenery objects (buildings, trees, etc), splines (track, roads, fences, etc) and trains. A Route can have an unlimited number of Sessions associated with it, whereas a Session is intrinsically linked to one specific Route.</div>Pw3r