Index of Tags & Containers

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|bogeys-ID {
 
|bogeys-ID {
 
|traincar
 
|traincar
|Reverses the animation direction, used when the bogie attachment point in the traincar asset has been rotated 180 degrees around the Z axis.
+
|Reverses the animation direction. Use when the bogie attachment point in the traincar asset has been rotated 180 degrees around the Z axis.
 
|-
 
|-
 
|rgb
 
|rgb
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|config.txt
 
|config.txt
 
|splines
 
|splines
|?
+
|Specifies the direction of traffic for each of the road assets attached to the bridge,
 +
 
 +
    0 = traffic to flow in one direction for the dual lanes attached at -3.5 metres,
 +
    1 = traffic to flow in the opposite direction for the dual lanes placed at 3.5 metres.
 
|-
 
|-
 
|trackside
 
|trackside
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|Specify a type for the model that will be used in the Surveyor menu drop down menu for Track or Object type.
 
|Specify a type for the model that will be used in the Surveyor menu drop down menu for Track or Object type.
 
|}
 
|}
 +
 
==ua-vz==
 
==ua-vz==
 
{| cellpadding="5" cellspacing="0" border="1"
 
{| cellpadding="5" cellspacing="0" border="1"

Revision as of 07:05, 13 May 2020

About this page

This is a comprehensive list of tags and containers, where possible linked to the TrainzOnline detail page which covers the data element.

Navigable Click-table as Table of Contents

Words beginning with strings between...

aa-ar as-at au-az ba-bo br-cg ch-cz da-dz ea-ez fa-gz ha-hz ia-iz
ka-kz la-lz ma-mz na-nz oa-oz pa-pz qu-rz sa-sz ta-tz ua-vz wa-zz 


aa-ar

Tag or Container Data Type Parent Applies to Description
accel float,float smoke { smoke block Acceleration. First number is Gravity effect, second is wind effect. Default is 0,0.
adhesion ? motor { engine ?
air-drag-coefficient ? motor { engine ?
alias kuid config.txt general Kuid of the asset to be referenced as a basis for the new asset. For example TRS Traincars can reference archived locomotive mesh assets for use with custom textures. This process is done by aliasing the KUID of the archived traincars.
alias kuid config.txt paintshed-skin the kuid of the paintshed template the paintshed reskin is based on
allowed-categories { subcontainer queues-ID { industry The allowed product categories in this queue.
allowed-products { subcontainer queues-ID { industry The allowed products in this queue.
allows-mixing boolean config.txt product Products with this tag may be combined in a single queue along with other products of the same category. Eg. Lumber and 20ft Container on a flatcar. By default, allows-mixing is set to 0. Therefore by default, a queue will only allow one product-category at a time. To look at allows-mixing from another angle, liquid products should never have allows-mixing enabled. Otherwise you have the potential to mix petrol with oil within the same tanker.
altitude ? config.txt region altitude of this region
ambient boolean soundscript-ID { mesh object 0 or 1, default 0 is off. Ambient sounds have no 3D “position” and may be stereo. Non-ambient (positional) sounds are positioned on the object and must be mono - see attachment above
amount float inputs-ID { industry Amount required as input.
amount float outputs-ID { industry Amount to output.
angle float list degrees config.txt turntable Specifies the angles at which the turntable stops. Not used if the turntable is set up as animation.
angles float list mesh-table-ID { interior Rotational boundaries in radians relative to its attachment point.
anim [path/]filename.kin config.txt pantograph The “anim.kin” animation file for the pantograph
anim [path/]filename.kin effects-ID { animation effect Reference to the animation file (.kin)
anim [path/]filename.kin mesh-table-ID { mesh object The animation file (.kin) exported from 3dsmax.
animated-mesh mesh-table-ID { queues-ID { industry Animated mesh which changes as the queue becomes full.
animation-loop-speed float mesh-table-ID { mesh object This tag must be here if the asset is to animate when placed. If this tag is not here when placed the animation will not play by default, but may play if controlled by script. A different value (e.g. 0.5, 2.0) may be used in the tag to play the animation at a different speed from that created in 3dsmax.
animdist float config.txt bogey Leave this tag out if the bogey is not animated. The distance traveled in meters by the bogeys in 1 second (30 frames) of animation. Bogey animations (exported from 3ds Max) are called “anim.kin”.

as-at

Tag or Container Data Type Parent Applies to Description
asset-filename string config.txt general Obsolete
att helper attached-trigger-ID { industry Attachment point (stored in the mesh file)
att helper effects-ID { effects-ID { The effect insertion point. The attachment point must be orientated correctly in 3dsmax.
att helper mesh-table-ID { mesh object The mesh (and animation if present) is inserted at a mesh attachment point rather than the origin (without this line the mesh is placed relative to the origin of the parent model).
attached-track { container config.txt scenery with track Auto-generated spline track. Generated through attachment points located within the default mesh. Attached-tracks update automatically to the spline track connected to it. You may over-ride this auto-update feature by adding useadjoiningtracktype 0 Note. Correct track end attachment orientation is essential. The Y axis must point ‘out’ at the correct angle. The Z axis must point ‘up’.
attached-track-ID { subcontainer attached-track { scenery with track User supplied identifier
attached-trigger { container config.txt industry A Trigger is a point along an attached track with a specified radius. When a compatible rollingstock item enters this radius it triggers a set of commands,controlled through its script.
attached-trigger-ID { User supplied identifier attached-trigger { industry User supplied identifier
attachment helper smoke# { smoke block The attachment point (stored in the mesh file) to place the smoke effect.
attachment helper soundscript-ID { mesh object Attachment point on the object to which the sound is attached. Default: The sound will attach to the origin of parent object (not used for ambient sound)
attachment-points { subcontainer queues-ID { industry List of attachment points for this queue on which products are visualised. (Use this, OR animated-mesh)
att-parent mesh-table-ID { mesh-table-ID { mesh object The tag tells Trainz in which mesh the attachment point is located. The insertion attachment point is located within the mesh ‘name’ , as listed in the config.txt.

au-az

Tag or Container Data Type Parent Applies to Description
author string config.txt general Author, contact-email and contact-website are useful information, particularly if a user has a question on your models or would like to offer help or suggestions.
autobrakecylinder ? volume { engine ?
autobrakecylinder_start ? pressure { engine ?
autobrakecylindervent ? flowsize { engine ?
auto-create boolean mesh-table-ID { mesh object The model is generated automatically when placed, or when you load a map which includes the model. In some instances you don’t want the mesh visible (as this may be controlled through script). If auto-create is 0 the mesh will not be visible when placed.
autoname boolean config.txt general When enabled, automatically assigns a unique name to this object as it is placed.
autopilotmode boolean driver-settings { activity AI driver setting. (off, on)
auxreservoir ? volume { engine ?
auxreservoir_autobrakecylinder ? flowsize { engine ?
auxreservoir_no3 ? flowsize { engine ?
auxreservoir_start decimal pressure { engine Auxiliary reservoir pressure on loading the game.
auxreservoir_trainbrakepipe ? flowsize { engine ?
auxreservoirvent ? flowsize { engine ?
axle-count ? motor { engine ?

ba-bo

Tag or Container Data Type Parent Applies to Description
backdrop boolean config.txt scenery Specifies whether the object is treated as a backdrop or not. (stays visible even when far from the camera)
bendy boolean config.txt splines Switches how track is bent on corners, set as 1 allows the mesh to be deformed as the spline is bend around corners.
bogey kuid bogeys-ID { traincar Kuid of bogey asset.
bogey kuid config.txt traincar The bogey KUID number (default for a.bog0 and a.bog1)
bogey kuid tracksound { Tracksound The bogey to which this sound will apply.
bogey-# kuid config.txt traincar The bogey KUID number for a.bog# (Used only if different to a.bog0)
bogey-#-r kuid config.txt traincar Used instead of ‘bogey’ and bogey-1. The bogey will have reversed orientation. Note: This will cause bogey animation to play in reverse unless the attachment point for the bogey is also rotated 180 degrees in 3dmax.
bogey-r kuid config.txt traincar Used instead of ‘bogey’ and bogey-1. The bogey will have reversed orientation. Note: This will cause bogey animation to play in reverse unless the attachment point for the bogey is also rotated 180 degrees in 3dmax.
bogeys { container config.txt traincar The bogey container stores the bogeys used for the loco\rollingstock item.
bogeys-ID { subcontainer bogeys { traincar User supplied identifier
boiler-to-piston-flow ? steam { steam-engine ?
boiler-volume ? steam { steam-engine ?

br-cg

Tag or Container Data Type Parent Applies to Description
brakefull decimal pressure { engine Brake pipe pressure in grams/m³ after full service reduction (for self lapping brakes).
brakeinitial decimal pressure { engine Brake pipe pressure in grams/m³ after initial service reduction (for self lapping brakes).
brakepipe decimal pressure { engine Brake pipe pressure in grams/m³ when fully charged.
brakeratio ? motor { engine ?
bridgetrack kuid config.txt splines Kuid of the track type to be used.
buffer-speed float metres/second config.txt trackside Used for buffers; specifies the maximum speed up to which the buffer will stop a train.
burn-rate decimal steam { steam-engine How much coal in kg/s is consumed when the loco is operating at the test parameters
burn-rate-idle decimal steam { steam-engine How much coal in kg/s is consumed when the loco is idle, purely to keep the fire burning
cabinsway float config.txt traincar Cabin sway multiplier. Eg -2.
camera# float list cameralist { interior A camera contains 5 numeric coordinates that determine the placement and orientation of the camera. These are: 0,0,0,0,0 =left/right, front/back, up/down, yaw, pitch To determine these variables add -freeintcam to the trainzoptions.txt. Pan around the interior using arrow keys and mouse. Co-ordinates are displayed at bottom-left of screen. industry asset’s script file.
cameradefault integer config.txt interior The in-cab camera view Trainz defaults to when entering the cab.
cameralist { container config.txt interior List of camera viewpoints
car# kuid config.txt map Each of these tags stores the kuid of a car to be used on the roads.
car# kuid config.txt region Each of these tags stores the kuid of a car to be used on the roads.
carrate float seconds config.txt splines Defines traffic density on road (minimum seconds between each car generated). 0 = No traffic. Number must be greater than 3.
casts_shadows boolean config.txt splines Toggles whether the shadow model is displayed.
category-class class code config.txt general The class code for this asset.
category-era era code config.txt general Era code list.
category-era-# era list config.txt general Era code.
category-keywords keyword list config.txt general Keyword list
category-region region list config.txt general A list of REGION codes or REGION GROUP codes,
category-region-# region code config.txt general A REGION code or REGION GROUP code.

ch-cz

Tag or Container Data Type Parent Applies to Description
changeability 0/1/2 driver-settings { activity Propensity for weather to change. (none, periodic, extreme)
chunky_info float list config.txt splines These values (in metres) define the shape of the mesh created for the track.
chunky_mesh folder config.txt splines Name of texture to apply to rail. The texture must be within a directory of the same name (ie. “textureName\textureName.texture.txt”). The chunky_mesh value will simply be the name of this directory (ie. “textureName”).
class string config.txt general This refers to the class of asset within the script file (the class must match that stated in the script).
clutter-mesh kuid config.txt groundtexture Ground textures can now reference a mesh and insert the mesh automatically as the ground is painted. Painting over a clutter-mesh ground texture effectively deletes clutter meshes and texture. The mesh it refers to is can be standard scenery object kind mesh. Clutter-meshes must have only one Max material assigned to it only. Polycounts must be very low.
collate-meshes ? config.txt trackside Enables clutter-mesh support (eg. fast trees)
collision-parent mesh-table-ID { mesh-table-ID { interior For collision-proxy meshes in an interior mesh-table, this specifies the parent object to be proxied. is 3.
color rgb value smoke# { smoke block The R,G,B color value of the effect.
company string config.txt traincar The Locomotive or car owner
compressor integer flowsize { engine Flowsize of the compressor
compressor decimal pressure { engine Compressor maximum pressure in grams/m³
conesize ? smoke# { smoke block ?
conflicts-with queues { subcontainer queues-ID { industry This queue and the conflicting queue(s) cannot be used simultaneously.
consists { container config.txt industry The consists tag stores information on consists that can be generated by the industry.
consists-ID { subcontainer consists { industry User supplied identifier
consists-vehicle-ID { subcontainer consists-ID { industry User supplied identifier
contact-email string config.txt general Author, contact-email and contact-website are useful information, particularly if a user has a question on your models or would like to offer help or suggestions.
contact-website string config.txt general Author, contact-email and contact-website are useful information, particularly if a user has a question on your models or would like to offer help or suggestions.
controlmethod 0/1 driver-settings { activity Driver control setting. (dcc, cabin)
coupling-mask boolean consists-ID { industry Coupling mask that applies to the consist. 0 will block off all coupling activity while “1” will mean you can couple with a vehicle.
critical-animation boolean mesh-table-ID { mesh object When enabled, this forces the animation to continue playing when off screen. Impacts performance when enabled.
custom-attachments ? queues-ID { industry Not used.

da-dz

Tag or Container Data Type Parent Applies to Description
decoupling-mask boolean consists-ID { industry Coupling mask that applies to the consist. 0 will mean you can’t decouple vehicles in the train while 1 means you can decouple vehicles.
default { subcontainer mesh-table { mesh object Main mesh of the asset
defaultjunction kuid config.txt region Default type of junction in this region.
default-mesh kuid effects-ID { attachment effect The KUID of the attached mesh.
default-night { subcontainer mesh-table { mesh object ‘Main’ night window mesh on scenery and industry and traincar assets. Modeled to the same 3d space as the default mesh and is inserted at the default mesh origin.
default-night-forward { subcontainer mesh-table { mesh object The name for a submesh attached to a locomotive, to show a beam of light for example, in the direction of movement of the locomotive. Trainz recognises the name and turns on the correct mesh depending on the running direction.
default-night-reverse { subcontainer mesh-table { mesh object The name for a submesh attached to a locomotive, to show a beam of light for example, in the direction of movement of the locomotive. Trainz recognises the name and turns on the correct mesh depending on the running direction.
deraillevel 0/1/2 driver-settings { activity Derail setting. (none, arcade, realistic)
description string config.txt general Description of the asset.
description-## string config.txt general Translated description of the asset.
dighole float length, width config.txt scenery Specifies the number of grid segments (length, width) to be removed from the surveyor grid to accommodate the turntable pit.
direct-drive boolean config.txt bogey When direct-drive is present, the bogey animation is linked to the steam piston and physics system. If this tag is not included the piston and steam sounds will not work!
direction vector smoke# { smoke block The vector at which the smoke travels.
directional boolean effects-ID { corona effect The default for coronas is to be aligned to the attachment point to face the NEGATIVE Z direction. This is especially useful for Traincars.
disable-extra-track-sounds boolean config.txt traincar Disables the “click-clack” tracksounds. (0, 1)
distance min, max metres soundscript-ID { mesh object 2 numbers (meters) 1st number is the distance at which the sound is played 100% 2nd number is the cut-off distance. Doesn’t affect the volume of the sound (Default: 50m, 150m)
ditch_color rgb value config.txt traincar RGB ditch light color. Eg. 255,255,255.
divider folder config.txt splines Name of the model to use as the middle bridge section. Placed in subfolder with same name.
don’t-flip-terminator boolean config.txt splines Terminator model isn’t mirrored on one side.
driver-settings { container config.txt activity Specify the settings of this scenario, similar to Driver’s settings screen
duration float process-ID { industry Length of time (in seconds) that the process runs for.
dynamic-brake { container dynamic-brake container engine A sequence of numeric subcontainer data structures referring to a specific throttle notch and specifying the speed (m/s) and a braking force (kN) value which together define a braking force graph for that throttle notch

ea-ez

Tag or Container Data Type Parent Applies to Description
effects { subcontainer mesh-table-ID { mesh-table-ID { Optional mesh-table variations
effects { subcontainer mesh-table-ID { mesh object Optional mesh-table variations
effects-ID { subcontainer effects { effects { User supplied identifier
enabled boolean smoke# { smoke block Specifies whether the effect is enabled.
endcolor rgb value smoke# { smoke block The final color the smoke effect shifts to.
endlength float metres config.txt splines Length in meters of the initiator and terminator models.
engine boolean config.txt traincar States type of traincar. 0 for Rolling stock, 1 for Locomotive.
enginesound kuid config.txt traincar References the KUID number for the traincar’s sound.
enginespec kuid config.txt traincar References the engine KUID number. This specifies the driver physics boundaries for the traincar.
epreservoirpipe decimal flowsize { engine Flowsize of the electric pneumatic braking
epreservoirpipe decimal volume { engine For electro pneumatic braking. Not currently in use, generally leave this setting
epreservoirpipe_autobrakecylinder decimal flowsize { engine Flowsize of the electro pneumatic automatic brake cylinder reservoir.
epreservoirpipe_start ? pressure { engine For electro pneumatic braking. Not currently in use, generally leave this setting.
equaliser decimal volume { engine Equalising reservoir volume.
equaliser_mainreservoir decimal flowsize { engine Flowsize of the equaliser main reservoir
equaliser_start decimal pressure { engine Equalising Reservoir pressure on loading Trainz
equaliservent decimal flowsize { engine Flowsize of the equaliser vent
equaliserventemergency decimal flowsize { engine Flowsize of the emergency equaliser vent
equaliserventhandleoff decimal flowsize { engine Flowsize of the equaliser to the atmosphere when in the "handle off" position
extensions { container config.txt all Asset specific data.

fa-gz

Tag or Container Data Type Parent Applies to Description
faces camera/motion/down smoke# { smoke block The direction the smoke effect faces.
face-texture [path/]filename.texture config.txt drivercharacter This is the driver icon used in TRS. Must be 64x64 pixels
facing boolean consists-vehicle-ID { industry Indicates the direction of the vehicle.
file [path/]filename.tfx smoke# { smoke block The twinkle file to be used (optional).
firebox-efficiency decimal (0.0 -> 1.0) steam { steam-engine Efficiency of the firebox (higher is more efficient)
firebox-to-boiler-heat-flow decimal steam { steam-engine Rate of heat flow from firebox to boiler
firebox-to-boiler-heat-flow-idle decimal steam { steam-engine Rate of heat flow from firebox to boiler when idle
firebox-volume steam { steam-engine Physical volume of firebox in litres
flowsize { container config.txt engine Flowsize settings specify the rate of flow through the pipes.
fontcolor rgb value effects-ID { corona effect The color of the sign text in r.g.b.
fonts integer config.txt traincar Indicates how many types of numbering fonts used.
fontsize float metres effects-ID { corona effect The size of the sign text
fonts-path folder config.txt traincar Replaces asset-filename usage for ‘fonts’.
frame-rate float frames/second config.txt turntable Generally make this 30 (frames per second)
frequency float effects-ID { corona effect This variable specifies the flash frequency in Hz, e.g. 1 for once per second, 0.5 for once every 2 seconds, 2 for twice per second.
fuel decimal mass { engine Fuel level, not currently in use
fuel-energy decimal steam { steam-engine Relative energy in kilojoules per kilogram of coal
function 'TrackSignal' config.txt trackside Must be set to 'TrackSignal'
grounded float metres config.txt splines Height in meters for the road to be offset from terrain.

ha-hz

Tag or Container Data Type Parent Applies to Description
height float metres config.txt splines Height from the track level to the base. Must be a negative value in order to raise the bridge above the ground.
height integer thumbnails-ID { all Image height
height negative metres config.txt scenery Height from the track level to the base. Should be negative.
height-range min,max metres config.txt scenery height-range min, max eg: height-range –10, 100. Where min and max are values in meters.
hidden boolean config.txt splines Prevents the spline from being rendered.
highspeedexhauster decimal pressure { engine For vacuum braking - not currently in use
highspeedexhauster_vacuumbrakepipe decimal flowsize { engine For vacuum braking
hornsound kuid config.txt traincar References the KUID number for the traincar horn sound.

ia-iz

Tag or Container Data Type Parent Applies to Description
icon0 kuid config.txt general Deprecated. Use thumbnails container
icon1 kuid config.txt general Deprecated. Use thumbnails container
icon2 kuid config.txt general Deprecated. Use thumbnails container
icon3 kuid config.txt general Deprecated. Use thumbnails container
icon-texture [path/]filename.texture config.txt product The in-game representation of the product when specifying the load type for a compatible rollingstock item (driver) Should be a 64x64 TGA.
image [path/]filename thumbnails-ID { all Image filename
indbrakefull ? pressure { engine ?
independantbrakecylinder ? volume { engine ?
independantbrakecylinder_start ? pressure { engine ?
info-page [path/]filename.html config.txt profile Filename of the HTML information page for the session.
inherit-velocity ? smoke# { smoke block ?
initial-boiler-temperature ? steam { steam-engine ?
initial-count integer queues-ID { industry The initial number of items in the queue.
initiator folder config.txt splines Name of model to use at start of bridge, placed in subfolder with same name.
inputs { subcontainer processID { industry Input process list
inputs-ID { subcontainer inputs { industry User supplied identifier
instance-type 'instance'/'resource' config.txt product Instance-type: 'resource' is used when there is no mesh, or one only mesh is referenced in the mesh table (Ie Liquids, Bulk loads etc). 'instance' is used when more than one mesh is in the mesh table Ie: Passengers, General Goods. 200 max.‘size’ per Asset.
interior kuid config.txt traincar References the KUID number for the traincar interior cab view.
interpolate ? smoke# { smoke block ?
invisible boolean config.txt splines Specifies whether the object is invisible.
isroad boolean config.txt splines Isroad/Istrack. Two boolean tags detailing the behavior of the bridge. If the isroad is set to true, then cars are placed on the bridge. Both values should not be set to true.
istrack boolean config.txt splines Isroad/Istrack. Two boolean tags detailing the behavior of the bridge. If the isroad is set to true, then cars are placed on the bridge. Both values should not be set to true.
istunnel boolean config.txt splines Disables smoke effects for trains on track with this tag set. Useful for tunnels, engine houses, snow sheds - anywhere you don't want smoke going through the roof of a structure.
junction-lever-mesh subcontainer junction-vertices-ID { fixed track The mesh (selected from the mesh table) to be used as a junction lever.
junction-vertex helper junction-vertices-ID { fixed track The attachment point (located in mesh file) at which to place the lever.
junction-vertices { container config.txt fixed track The Junction-Vertices Container contains the tags needed to handle the lever portions of a fixed track.
junction-vertices-ID { container junction-vertices { fixed track User supplied identifier

ka-kz

Tag or Container Data Type Parent Applies to Description
keyframes integer list config.txt turntable Specifies where on the animation the turntable is to stop.
kind 'animation' effects-ID { effects-ID { This effect is used when a mesh has a variety of animations. Usually the animations will be controlled by a script related to the asset.
kind 'attachment' effects-ID { effects-ID { In TRS we now have the ability to attach a mesh into another mesh by referencing it’s KUID through a meshtable.
kind 'corona' effects-ID { effects-ID { A corona is a ‘glow’ light effect. It is a simple texture that is inserted at an attachment point within the mesh. Coronas can be added to any asset that uses a meshtable.
kind interior object kind mesh-table-ID { interior The type of interior object the particular mesh is. Affects the behavior of the mesh in game. Kinds: lever (Levers, switches, dials etc), animated-lever (Animated Levers etc Eg. in steam cabs), collision-proxy (Mouse collisions for animated levers), needle (Gauge needles, Speedo, brake pres.), pullrope (Pull rope horn as in the F7), light (Wheelslip light)
kind kind config.txt general Asset kind.
kind 'name' effects-ID { effects-ID { Some assets may have editable signs. When you set an asset’s name in surveyor through the Edit Properties icon (‘?’ icon) the signage can be set-up to automatically update. The variables can be set for each sign.
kind 'texture-replacement' effects-ID { effects-ID { This effect was created for rolling stock items to swap the visible texture of bulk loads (such as coal or woodchips).
kuid kuid config.txt general Asset kuid
kuid-table { container config.txt all List of all required dependencies.
kuid-table-ID { kuid kuid-table { all User supplied identifier

la-lz

Tag or Container Data Type Parent Applies to Description
latitude ? config.txt region latitude of this region
left-passenger-door { subcontainer mesh-table { mesh object Predefined submesh identifier. Left side passenger doors.
length float metres config.txt splines Length of track segment in meters
levels { subcontainer tracksound { Tracksound Relative sound levels. The sound is silent until 0.1 m/s, ramping up in volume until 10.0 m/s, constant maximum after that. Note, a value below 0.1 will not play a sound.
licence string config.txt general User licence details
lifetime float smoke# { smoke block Time in seconds that smoke particles exist for. Default is 3.
light boolean config.txt scenery Sets lighting to be used for object to be ambient or directional. 0 sets ambient lighting and object is light by general light value, 1 sets directional light which is affected by the position of the sun.
light boolean mesh-table-ID { mesh object Sets lighting to be used for object to be ambient or directional. 0 sets ambient lighting and object is light by general light value, 1 sets directional light which is affected by the position of the sun.
light_color rgb value config.txt traincar RGB headlight color. Eg. 255,255,255.
lights { container config.txt mosignal Signal lighting container. A list of coronas attached to each light point. Coronas are stored in each signal object’s directory alongside it’s textures.
lights-ID { subcontainer lights { mosignal Light point identifier.
limits float list mesh-table-ID { interior Mathematical boundaries Trainz uses determine the objects function. These values vary as different objects use different mathematical units.
longitude ? config.txt region longitude of this region
loop float seconds smoke# { smoke block Time in seconds to loop the smoke sequence. Only valid if mode is set to time.
loopdelay float seconds smoke# { smoke block Delay (in seconds) before the effect is played again.
looped boolean effects-ID { animation effect Looped 1 (optional) Use only if the animation is looping (repeating). Default 0 (i.e. not looped).
looping boolean config.txt turntable specifies that the turntable can go all the way around, rather than stopping at a certain point.

ma-mz

Tag or Container Data Type Parent Applies to Description
mainreservoir ? pressure { engine ?
mainreservoir ? volume { engine ?
mainreservoir_ep ? flowsize { engine ?
mainreservoir_start ? pressure { engine ?
main-reservoir-volume ? steam { steam-engine ?
map-kuid kuid config.txt profile Kuid of the map attached to this session.
mass float kg config.txt product The physical mass of the product. For Containers and Passengers this is calculated in kilograms/unit, while for Liquid and Bulk loads this is calculated in kilograms/litre.
mass integer kg config.txt traincar Mass in kilograms
mass { container config.txt engine ?
max-accel ? motor { engine ?
max-coupler-gap float metres config.txt traincar maximum gap expected between couplers of this type
max-decel ? motor { engine ?
max-distance float tracksound { Tracksound Maximum distance at which the sound is played. Eg 1000
max-fire-coal-mass ? steam { steam-engine ?
max-fire-temperature ? steam { steam-engine ?
maximum-volume ? steam { steam-engine ?
maxrate float smoke# { smoke block The maximum rate at which particles are emitted.
maxsize float smoke# { smoke block ?
maxspeed ? motor { engine ?
maxspeedkph float smoke# { smoke block ?
maxvoltage ? motor { engine ?
mesh [path/]filename.im mesh-table-ID { mesh object The mesh name. This may include a sub-path. ie: mesh nightwindows/nightwindows.im, where the file nightwindows.im has been placed in the subdirectory nightwindows.
mesh [path/]filename.lm mesh-table-ID { mesh object The mesh name. This may include a sub-path. ie: mesh nightwindows/nightwindows.im, where the file nightwindows.im has been placed in the subdirectory nightwindows.
mesh [path/]filename.pm mesh-table-ID { mesh object The mesh name. This may include a sub-path. ie: mesh nightwindows/nightwindows.im, where the file nightwindows.im has been placed in the subdirectory nightwindows.
mesh kuid config.txt drivercharacter This refers to the kuid of the mesh asset inserted in to the locomotive mesh at a.driver0 (when in the Driver Module).
mesh-table { container config.txt mesh object This is the new and preferred method of asset mesh placement for most mesh asset types. It gives huge control over mesh placement and animations. There are some asset types that cannot use a meshtable. These include all Bridges, Tunnels, Rails, Pantographs and other Spline Objects (eg. Fences or Catenaries).
mesh-table-ID { subcontainer mesh-table { mesh object User supplied identifier
mesh-table-ID { subcontainer mesh-table { interior User supplied identifier
min-distance float tracksound { Tracksound Minimum distance at which the sound is played. Eg 0.
minimum-volume ? steam { steam-engine ?
minrate float smoke# { smoke block The minimum rate at which particles are emitted.
minsize float smoke# { smoke block ?
mode speed/anim/timeofday/time smoke# { smoke block speed | anim | timeofday).
mode0 { subcontainer mesh-table { trackside Mesh showing lever in first position
mode0 { subcontainer mesh-table { mesh object Predefined submesh identifier. Mesh showing lever in first position
mode1 { subcontainer mesh-table { trackside Mesh showing lever in second position
mode1 { subcontainer mesh-table { mesh object Predefined submesh identifier. Mesh showing lever in second position
motor { container config.txt engine ?
mousespeed float mesh-table-ID { interior This controls the use of the mouse on screen. Use this to control the mouse speed and push/pull direction for levers and dials. • mousespeed -1 Inverts mouse direction. • mousespeed 2 Doubles mouse speed in default direction. • mousespeed -0.5 Inverts mouse direction and halves the speed.
moving-friction-coefficient ? motor { engine ?

na-nz

Tag or Container Data Type Parent Applies to Description
name <blank> effects-ID { name effect Leave blank to allow the name to be inserted by script without an initial default.
name 'name' effects-ID { name effect When name name is specified, it uses the asset’s changeable name. Changed through the Edit Properties icon (the ‘?’ icon) in Surveyor.
name string effects-ID { name effect The default text when placed. If name Graceland (for example) was used, the sign would never be able to be changed even though the user may have changed the asset’s name in Surveyor.
night [path/]filename.tga config.txt environment Name of image file for night sky. File should be 256 x 256 pixel 24bit tga. The file extension should be excluded here, ie “QLD_Sky” rather than "qLD_Sky.texture.txt”.
night-mesh-base mesh-table-ID { mesh-table-ID { mesh object The mesh to which 'default-night' is linked. If the 'night-mesh-base' is hidden then 'default-night' will not be displayed.
nightmode home/lamp/constant config.txt scenery Only add this tag if you reference a default-night mesh in the mesh-table. Values: home, lamp or constant.
no3pipe ? flowsize { engine ?
no3pipe ? volume { engine ?
no3pipe_autobrakecylinder ? flowsize { engine ?
no3pipe_mainreservoir ? flowsize { engine ?
no3pipe_start ? pressure { engine ?
no3pipevent ? flowsize { engine ?
no4pipe ? flowsize { engine ?
no4pipe ? volume { engine ?
no4pipe_start ? pressure { engine ?
normal [path/]filename.tga config.txt environment Name of image file for normal sky. File should be 256 x 256 pixel 24bit tga. The file extension should be excluded here, ie “QLD_Sky” rather than "qLD_Sky.texture.txt”.
nostartdelay boolean soundscript-ID { mesh object 0 or 1, default 0 If not set, the sound will have a short delay before playing, this stops flanging (flanging is a really nasty sound caused when several copies of the same sound are played at once).
notches float list mesh-table-ID { interior The position of notches within the angle boundaries. These are represented as decimal points between and including 0 and 1.
notchheight float list mesh-table-ID { interior The size of the notches specified.

oa-oz

Tag or Container Data Type Parent Applies to Description
object-size float metres effects-ID { corona effect Size of the corona on the object when viewed up close Defaults to 0.15 (i.e. 0.15m)
obsolete-table { container config.txt all The obsolete-table describes the asset’s revision history.
ontheright boolean config.txt region Cars drive on the right side of the road.
opacity 0..1 mesh-table-ID { mesh object Controls the opacity of the mesh. Zero (invisible, not recommended) or one (solid).
opacity 0..1 mesh-table-ID { interior Usually used for the window mesh to give transparency (and the impression of reflection).
organisation string config.txt general Organisation name will show in Trainz in Railyard as the organisation for the model, for instance if you use Joe’s Trainz or Cripple Creek Logging Company.
origin string config.txt traincar The Country Abbreviation.
outputs { subcontainer process-ID { industry Output process list
outputs-ID { subcontainer outputs { industry User supplied identifier

pa-pz

Tag or Container Data Type Parent Applies to Description
paintshed-skin-used kuid config.txt paintshed-skin Kuid of the paintshed skin used. (if applicable)
paintshed-skin-used kuid config.txt paintshed-template Kuid of the paintshed skin to be used for this template.
paintshed-template-used kuid config.txt paintshed-skin Kuid of the paintshed template used. (if applicable)
pantograph kuid config.txt traincar The pantograph kuid number inserted at a.pant0, a.pant1, etc. Use this tag only when needed.
passenger-height float metres config.txt industry This value sets the height of the passenger asset in metres, to suit the platform model height. (Doesn't work)
passenger-queue boolean queues-ID { industry Defines this as a passenger station queue.
period ? smoke# { smoke block The usage of period depends on the value of the mode tag. If the mode is set to time, period is the duration of time this effect will remain active.
permit-commit boolean privileges { all Allows the end-user to commit changes to this asset.
permit-edit boolean privileges { all Allows the end-user to open this asset for editing
permit-listing boolean privileges { all Allows the end-user to view this object in the surveyor pickers (if it is of an appropriate kind.) Does not affect the visibility of the asset within the CMP asset list.
piston-angular-offsets ? steam { steam-engine ?
piston-area ? steam { steam-engine ?
piston-to-atmosphere-flow ? steam { steam-engine ?
piston-volume-max ? steam { steam-engine ?
piston-volume-min ? steam { steam-engine ?
pressure { container config.txt engine ?
preview-mesh-kuid kuid mesh-table-ID { mesh object The mesh to be used in the surveyor preview area. This is useful when an asset has a large bounding box. Ie the "Airport” with it’s jet animation.
preview-scale float mesh-table-ID { mesh object Scale of the preview mesh.
priority float, 0 = highest tracksound { Tracksound The priority of the sound versus other sounds to be played. Lower values indicate a higher priority.
privileges { container config.txt all Limited content protection applies only to built-in (JArchived) assets.
processes { container config.txt industry Processes (required) The input and output settings of the industry. You can specify the amount of input and output for each queue referenced product as well as the duration (or rate) in seconds for that process to take place. All queues and processes are linked through the industry asset’s script file.
process-ID { subcontainer processes { industry User supplied identifier
product-category kuid config.txt product Kuid of applicable category for this product
product-id ? config.txt paintshed-skin For paintshed support.
product-kuid kuid queues-ID { industry The product type used to fill ‘initial-count’
product-texture [path/]filename.texture config.txt product The texture to be used with load ‘texture-replacement’. Ie When a hopper loads woodchips instead of it’s default load of coal.
product-type ? config.txt paintshed-skin For paintshed support.
product-version ? config.txt paintshed-skin For paintshed support.

qu-rz

Tag or Container Data Type Parent Applies to Description
queue queues-ID { inputs-ID { industry queue from which to take input.
queue queues-ID { outputs-ID { industry queue in which to place output.
queues { container config.txt industry The queues container states which product or products the industry can use. It contains the size of each product, the initial count when placed, and can refer to it’s visual load state whether through a load animation or attachment.
queues-ID { subcontainer queues { industry User supplied identifier
radius float attached-trigger-ID { industry Radius (in meters) of the trigger.
radius float mesh-table-ID { interior The notch position relative to the attachment point.
random-color-high-hsb hsb value config.txt scenery For clutter-mesh objects, specifies a color range for tinting purposes. HSB color space.
random-color-low-hsb hsb value config.txt scenery For clutter-mesh objects, specifies a color range for tinting purposes. HSB color space.
rate float particles/second smoke# { smoke block The rate of emission in particles per second for modes time, speed, and timeofday, or the number of particles to emit over the animation period for anim mode. Default is 4.
region
(depreciated)
region code config.txt general
(obsolescent)
Trainz 1.x legacy tag; the country region to which this asset belongs. This should be one of the Auran-supplied region names, but older content has shown full names.
repeat-delay random [min,max] seconds soundscript-ID { mesh object 1 or 2 numbers (min, max, in sec) time to delay between the end of the sound playing, and playing it again randomised between(min .. max) default min is 0, default max is equal to min Notes: Repeat-delay now has two values rather than one. When upgrading old assets, make sure there is a repeat delay for both values or the sound will loop endlessly when triggered.
repeats integer config.txt splines The number of times the mesh is placed between spline points
resistance ? motor { engine ?
reversed boolean bogeys-ID { traincar Reverses the animation direction. Use when the bogie attachment point in the traincar asset has been rotated 180 degrees around the Z axis.
rgb rgb value config.txt splines This value should be left as default.
right-passenger-door { subcontainer mesh-table { mesh object Predefined submesh identifier. Right side passenger doors.
rollstep float degrees config.txt scenery Where n is a value in degrees. Used in conjunction with rotate-yz-range, rollstep lets you specify the step size of roll angles for this object. Other example values are 1, 5, 20 etc. The default rollstep is 1.0.
rotate boolean config.txt scenery Where n is 0 or 1 (default). This lets you disable rotation on a scenery object. 0 to disable, 1 to enable (default).
rotate-yz-range min,max degrees config.txt scenery Where min and max are values in degrees. This tag lets you set the roll / yz rotation range (normal object rotation is an xy rotation). If you want your scenery object to support rolling then use this tag to set the minimum and maximum roll range. By default, objects have a min/max roll range of 0 to 0.
rotstep float degrees config.txt general Where n is a value in degrees. This lets you specify the step size of rotation angles for this object. Other example values are 1, 10, 20, 90, 180 etc. The default rotstep is 1.0
running-number string consists-vehicle-ID { industry Running number of the vehicle.

sa-sz

Tag or Container Data Type Parent Applies to Description
safety-valve-high-flow ? steam { steam-engine ?
safety-valve-high-pressure ? steam { steam-engine ?
safety-valve-low-flow ? steam { steam-engine ?
safety-valve-low-pressure ? steam { steam-engine ?
scale ? smoke# { smoke block ?
scale ? mass { engine ?
scale ? pressure { engine ?
scale ? volume { engine ?
script [path/]filename.gs config.txt general This refers to the name of the script file.
search-limit ? config.txt trackside Not required. For internal use only.
shadow { subcontainer mesh-table { mesh object Predefined submesh identifier. Shadow mesh.
shadows ? config.txt splines Undocumented
shift ? smoke# { smoke block ?
shovel-coal-mass ? steam { steam-engine ?
showhelp boolean driver-settings { activity Show Driver Help. (off, on)
show-in-consist-menu boolean consists-ID { industry Boolean flag that dictates whether this train appears in the consist menu (0 - false, 1 - true). The consist menu was along the bottom of the screen in the original Trainz and UTC but is no longer present. It effectively stopped a user from getting access to an AI train. Redundant for most uses except for legacy/scenario usage.
signals { container config.txt mosignal Sets out which aspects the signal is capable of displaying, and also which light points are activated when each state is displayed.
signals-ID { subcontainer lights { mosignal Signal point identifier.
size integer queues-ID { industry Size of queue.
smoke_fastlife float config.txt traincar Longevity of smoke particles at normal speed.
smoke_fastspeed ? config.txt traincar ?
smoke_height float config.txt traincar How hard particles are pushed out of the stack.
smoke_random float config.txt traincar Level of particle excitation.
smoke_shade float config.txt traincar Smoke opacity. (0 - 1)
smoke_slowlife float config.txt traincar Longevity of smoke particles at low speed.
smoken { container config.txt smoke block ?
snapgrid float metres config.txt scenery Where n is a value in meters. This lets you specify the size of the grid the object snaps to. We recommend factors/fractions of 720 as this is the size of a base board and the positioning may do funny things across section borders. e.g. 1, 2, 5, 10, 20, 30, 40, 45, 60, 80, 90, 120, 180, 240, 360, 720. The default snapgrid is 10.
snapmode 0/1/2 config.txt scenery Where n is either 0 (default) , 1 or 2. Use snapmode to enable snapping of a scenery object to the snap grid. 0 will disable grid snapping (default), 1 will enable grid snapping, 2 will enable an offset grid snapping. Offset grid snapping will cause objects to be snapped to the grid but will also offset the object’s position by ½ the grid size – essentially positioning the object in between the normal grid lines.
sound { subcontainer soundscript-ID { mesh object List of .wav files to play (randomly picked)
soundscript { container config.txt mesh object Controls the looping sound made by the object.
soundscript-ID { subcontainer soundscript { mesh object User supplied identifier
speed float effects-ID { animation effect Speed factor of the animation. Default 1, 2 for double speed, 0.5 for half speed
speedlimit float metres/second config.txt trackside This value is the maximum speed allowed in meters per second
start ? smoke# { smoke block The usage of stard depends on the value of the mode tag. If the mode is set to time, start is a set of time values in seconds after the creation of this effect’s parent object when this phase of the effect will start. If the mode is set to speed, start is a speed in meters per second (m/s) and period is not used. (Note: 1 m/s = 3.6 km/hr.) All other sequence attributes (rate, velocity, lifetime, minsize, maxsize) are interpolated so there are smooth transitions between phases. If the mode is set to anim, start is a value from 0.0 to 1.0 which describes the start time into the object’s animation cycle. If the mode is set to timeofday, start is a value from 0.0 to 1.0 which describes the time of day when this effect will start. Values range as follow: 0 - midnight, 0.25 - 6am, 0.5 - midday, 0.75 6pm, 1.0 - midnight.
start-enabled boolean process-ID { industry Specifies whether the process starts enabled.
startingtime 0..1 driver-settings { activity Time of day. Range is from 0 to 1 (0.5 - midday).
steam { container config.txt steam-engine ?
storm [path/]filename.tga config.txt environment Name of image file for stormy sky. File should be 256 x 256 pixel 24bit tga. The file extension should be excluded here, ie “QLD_Sky” rather than "qLD_Sky.texture.txt”.
string-table { container config.txt all The string table stores a list of text strings to be used by the industry script.
string-table-## { container config.txt all These alternative string tables store translated strings
supports-null-driver-character boolean config.txt drivercommand Command can be executed without a driver present in the selected loco.
surface-area ? motor { engine ?
surveyor-name-label boolean config.txt general Specifies whether this item has floating name label text.
surveyor-only boolean config.txt general Adding this means the attached mesh will only be visible in Surveyor and not Driver.
surveyor-only boolean effects-ID { attachment effect Adding this means the attached mesh will only be visible in Surveyor and not Driver.

ta-tz

Tag or Container Data Type Parent Applies to Description
tender boolean config.txt traincar Specifies that the traincar is a tender.
terminator folder config.txt splines Name of model to use at end of bridge, placed in subfolder with same name.
test-collisions boolean mesh-table-ID { interior Mouse cannot be used for this mesh. Collision mesh used instead. Ie animated-levers.
texture [path/]filename.texture config.txt general An image texture file.
texture [path]/filename.texture effects-ID { texture-replacement effect Texture reference denoting the texture file to be swapped by this effect.
texture kuid smoke# { smoke block Kuid of the texture to be used for the effect.
texture-kuid <blank> effects-ID { corona effect If the texture-kuid tag is not present the corona will use the default yellow/orange texture in TRS.
texture-kuid kuid effects-ID { corona effect Add this tag only when you want to specify your own texture for the corona. It specifies the KUID of a kind texture asset. See KIND TEXTURE.
textures { container config.txt texturegroup The textures container stores a list of additional textures to be used in the texture group.
three-part boolean config.txt hornsound Specifies that the hornsound has a beginning, middle and ending sound.
throttle-notches ? motor { engine ?
throttle-power { container config.txt engine ?
thumbnails { container config.txt all Any asset may specify a thumbnail or preview image.
thumbnails-ID { subcontainer thumbnails { all User supplied identifier
timerate float driver-settings { activity Time progression. (1 - real-time, 2 - double speed etc.)
track kuid attached-track-ID { scenery with track Kuid of the track to be used.
track kuid tracksound { Tracksound The track type to which this sound will apply
track trackID attached-trigger-ID { industry The track name which the train must be on to trigger.
trackmark boolean config.txt trackside Specifies that the object is a trackmark.
trackoffsets float list, metres config.txt splines Distance in meters the rail/s are attached to the center of the spline. Any number of tracks can be attached to the spline, only splines with the same track offsets can be connected together.
track-parent kuid tracksound { Tracksound The parent (eg. bridge/industry/tunnel) of the track to which this sound will apply.
trackdirections float metres config.txt splines Specifies the direction of traffic for each of the road assets attached to the bridge,
   0 = traffic to flow in one direction for the dual lanes attached at -3.5 metres, 
   1 = traffic to flow in the opposite direction for the dual lanes placed at 3.5 metres. 
trackside float metres config.txt trackside This is a value that is the distance in meters the object is placed relative to the center of the track. Negative values will put the object on the left side of the track, and positive values will appear on the right.
track-sound kuid tracksound { Tracksound The kuid of the tracksound object to be used.
tracksound { container config.txt Tracksound A sound asset that is referenced by track or bogeys to play a different sound from the default track/train sound (for example when a train travels over a bridge or through a tunnel).
trainbrakepipe ? flowsize { engine ?
trainbrakepipe ? volume { engine ?
trainbrakepipe_reservoir ? flowsize { engine ?
trainbrakepipe_start ? pressure { engine ?
trainbrakepipevent ? flowsize { engine ?
trainz-build build code config.txt general The Trainz build is the version number for which this asset was created.
trigger boolean config.txt trackside Specifies that the object is a trigger.
trigger string soundscript-ID { mesh object A trigger may be used in an event file (.evt) associated with an animation. It plays at selected key frames of animation as defined in the event file. Sound files may triggered in this manner, and from scripting. Used in the mojunction example (switch lever) the “toggle” action is automatically triggered when the lever is operated and the sound plays.
turntable { mesh-table-ID { mesh-table { turntable Predefined submesh identifier
turntable { subcontainer mesh-table { mesh object Predefined submesh identifier.
two-part boolean config.txt hornsound Indicates that the Railyard and Driver hornsounds are different. The Driver hornsound is looping. If this tag is not present, the hornsound defauts to UTC equivalent non-looping format.
type string config.txt scenery Specify a type for the model that will be used in the Surveyor menu drop down menu for Track or Object type.

ua-vz

Tag or Container Data Type Parent Applies to Description
uncached_alphas boolean config.txt splines This is used in certain situations to improve alpha sorting. This should only be set to 1 for tracks that use an alpha texture and are always placed flat
unit_mesh folder config.txt splines For mesh-reducing track, the filename of the long mesh, which must be placed in a subdirectory of the same name as the mesh. Only the file name is entered, not the directory name nor the file extension. For example, the full pathname and extension is “rockwall/rockwall.im”. Enter only “rockwall” in the text input box.
upright boolean config.txt splines Specifies whether the bridge “legs” point vertically, or perpendicular to the spline.
useadjoiningtracktype boolean attached-track-ID { scenery with track Indicates whether the track type should change to match that of the first track joined to the object.
use-gradient-track boolean config.txt scenery This means to use the spline gradient rather than following the ground height.
use-parent-bounds boolean mesh-table { mesh object Specifies that the mesh should use the bounds of the parent object for visibility culling. Use with caution.
username string config.txt general The human-readable English name of this asset.
username-## string config.txt general The human-readable translated name of this asset.
vacuumbrakecylinder ? volume { engine ?
vacuumbrakecylinder_start ? pressure { engine ?
vacuumbrakecylinder_vacuumbrakepipe ? flowsize { engine ?
vacuumbrakepipe ? volume { engine ?
vacuumbrakepipe ? flowsize { engine ?
vacuumbrakepipe_start ? pressure { engine ?
vacuumbrakepipereleasevent ? flowsize { engine ?
vacuumbrakepipevent ? flowsize { engine ?
vacuumbrakereservoir ? volume { engine ?
vacuumbrakereservoir_start ? pressure { engine ?
vacuumbrakereservoir_vacuumbrakepipe ? flowsize { engine ?
value-range min,max time of day soundscript-ID { mesh object 2 numbers, currently used only for day/night sound effects. Midnight is 0.5, midday = 0.0 or 1.0 Where the numbers are not the same, this sets the start and end times for the sound to play. Default 0,0 (off)
vehicle kuid consists-vehicle-ID { industry The kuid of the vehicle to be used.
velocity float smoke# { smoke block The initial speed of emitted smoke particles. Default is 1.
vertices { subcontainer attached-track-ID { scenery with track Attachment points at which to place track.
visible-on-minimap boolean config.txt splines Specifies whether the object\track is displayed on the minimap.
volume 0..1 soundscript-ID { mesh object Gain of the sound Default 1.0 = 100%
volume { container config.txt engine ?

wa-zz

Tag or Container Data Type Parent Applies to Description
water kuid config.txt map Undocumented
watercolor rgb value config.txt region RGB color value of the water for the region.
water-injector-rate ? steam { steam-engine ?
wave-shift ? effects-ID { corona effect Affects the flashing intensity pattren on the corona.
weather 0..7 driver-settings { activity Weather setting. (clear, cloudy, drizzle, rain, stormy, light snow, medium snow, heavy snow)
westinghouse-volume ? steam { steam-engine ?
width float metres config.txt splines Width of track mesh in meters.
width integer thumbnails-ID { all Image width
workingscale ? config.txt map Undocumented
workingunits ? config.txt map Undocumented
world-origin container config.txt map Undocumented,
latitude, longitude, and altitude

Notes

 

TBDL - should have something here about things discarded, moved and used differently version to version.

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