HowTo/Reskin an Asset

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Okay, so say the locomotive, or item of rolling stock you want is available, but not in the paint scheme or livery you want, then there is a way to change the livery of the said item of rolling stock, so heres a step - by step guide to reskin trainz assets :
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Say the locomotive, or item of rolling stock you want is available, but not in the paint scheme or livery you want, then there is a way to change the livery of the said item of rolling stock So here's a step-by-step guide to reskinning Trainz assets :
  
  
== How To Reskin - A step - by - step guide ==
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== How To Reskin - A step-by-step guide ==
  
  
1) Open CMP, or CMP2 ( depending on what version of trainz your using )
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1) Open [[Content Manager]] (CMP, CM2 or CM3 depending on what version of Trainz your using )
  
2) Find the asset, using the search function, then clone it, by right - clicking it, and selecting ' clone asset '
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2) Find the asset, using the search function, then clone it, by right - clicking it, and selecting "clone asset"
  
 
3) Close or minimize content manager
 
3) Close or minimize content manager
  
4) open 'my computer'
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4) Open "My Computer"
  
5) Go into the C:// drive, then open ' program files ' then open the folder 'auran'
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5) Go into the C:// drive, then open "Program Files" then open the folder "Auran". Note that TS12 is in "Progam Files/N3V Games" folder.
  
6) open the folder that corresponds to your version of trainz e.g, if you use trainz classics 3, the folder would be called TC3
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6) Open the folder that corresponds to your version of Trainz e.g, if you use Trainz Classics 3, the folder would be called TC3
  
7) open the folder titled ' editing '
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7) Open the folder titled "editing"
  
8) open the asset that your reskinning ( NOTE: sometimes the asset folder is named ' new asset 'but do NOT change the filename, as it will sort itself out)
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8) Open the asset that your reskinning ( NOTE: sometimes the asset folder is named "New Asset" but do NOT change the folder name, as CM will sort itself out)
  
9) open the file ' (asset name)_body ' and find the desired file, normally it is named 'main' or 'body' but occaisonally the loco is broke down into parts, such as ' boiler ' and ' cab '
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9) Open the folder "(asset name)_body" and find the desired file, normally it is named 'main' or 'body' but occasionally the loco is broken down into parts, such as "boiler" and "cab".
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10) Edit the image file, save it as a .TGA file, unless it was originally a .bmp file, then close the reskinning program.
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11) Re-open Content Manager, find the asset (most likely in the "Open For Edit" tab), then commit it ( CTRL + M )
  
10) edit the asset, save it as a .TGA file, unless it was originally a .bmp file, then close the reskinning program, re - open content manager, find the asset, then commit it ( CTRL - M )
 
  
 
== Reskinning programs ==
 
== Reskinning programs ==
  
There are a variety of programs available, below are the links to some of the most used.
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Besides PhotoShop and PaintShopPro, there are a variety of programs available. Below are the links to some of the most used:
  
  
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''I hope this guide has helped all of you reskinners in training :)
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''I hope this guide has helped all of you reskinners in training'' :)
  
Meyshollop''
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Meyshollop
  
  

Revision as of 12:09, 23 August 2012

Contents

Introduction

Say the locomotive, or item of rolling stock you want is available, but not in the paint scheme or livery you want, then there is a way to change the livery of the said item of rolling stock So here's a step-by-step guide to reskinning Trainz assets :


How To Reskin - A step-by-step guide

1) Open Content Manager (CMP, CM2 or CM3 depending on what version of Trainz your using )

2) Find the asset, using the search function, then clone it, by right - clicking it, and selecting "clone asset"

3) Close or minimize content manager

4) Open "My Computer"

5) Go into the C:// drive, then open "Program Files" then open the folder "Auran". Note that TS12 is in "Progam Files/N3V Games" folder.

6) Open the folder that corresponds to your version of Trainz e.g, if you use Trainz Classics 3, the folder would be called TC3

7) Open the folder titled "editing"

8) Open the asset that your reskinning ( NOTE: sometimes the asset folder is named "New Asset" but do NOT change the folder name, as CM will sort itself out)

9) Open the folder "(asset name)_body" and find the desired file, normally it is named 'main' or 'body' but occasionally the loco is broken down into parts, such as "boiler" and "cab".

10) Edit the image file, save it as a .TGA file, unless it was originally a .bmp file, then close the reskinning program.

11) Re-open Content Manager, find the asset (most likely in the "Open For Edit" tab), then commit it ( CTRL + M )


Reskinning programs

Besides PhotoShop and PaintShopPro, there are a variety of programs available. Below are the links to some of the most used:


[1] Paint.net is a versatile and free program suited to reskinning, and this is what i use to reskin.

[2] GIMP is another well - known program, along with irfranview, is one of the most popular programs used for reskinning.

[3] Irfanview is another well - known program, along with GIMP, is one of the most popular programs used for reskinning.

Notes and Licences

As a general rule, you are allowed to reskin assets for personal use (i.e - for your own use only ) However, it is always a good idea to ask permission from the author, and ALWAYS ask permission before releasing the reskinned asset, and you are obviously not allowed to release reskinned payware assets, as this is against many laws and rules.


I hope this guide has helped all of you reskinners in training :)

Meyshollop


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