HowTo/Make your first Trainz Asset

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- STEP 1: Model your object at the highest detail required to look good up close. The distance that the highest level of detail model (LOD 0) will be seen in Trainz could be from 0 up to about 50 meters. This distance is defined later in the tutorial anyway but keep this in mind.
 
- STEP 1: Model your object at the highest detail required to look good up close. The distance that the highest level of detail model (LOD 0) will be seen in Trainz could be from 0 up to about 50 meters. This distance is defined later in the tutorial anyway but keep this in mind.
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[[File:Highest Detailed Model]]

Revision as of 15:26, 13 February 2014

The "How to make your first Trainz Object" step by step tutorial will teach you how to:

1. Determine what software you'll need

2. How to setup the model and materials in 3DS Max and export to a Trainz Object

3. How to create the Trainz Asset and import it into Trainz Content Manager

4. Where to find and use the Trainz Object in Trainz Simulator 12


1. Determine what software you'll need

Before you start you will need:

- A copy of Trainz Simulator 12 (or technically, a copy of Trainz).
- A copy of 3DS Max studio that has a supported Trainz Exporter. We are using 3DS Max 2008 in this example. Information on all exports can be found link HERE and the download files can be found link HERE
- (OPTIONAL SOFTWARE) link nDo2 is a Photoshop plugin that makes creating normal (or bump) maps for your models a breeze.


2. How to setup the model and materials in 3DS Max and export to a Trainz Object

- STEP 1: Model your object at the highest detail required to look good up close. The distance that the highest level of detail model (LOD 0) will be seen in Trainz could be from 0 up to about 50 meters. This distance is defined later in the tutorial anyway but keep this in mind.

File:Highest Detailed Model

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