Help talk:TANE General FAQs

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(V1.2 Known Issues)
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==V1.2 Known Issues==
 
==V1.2 Known Issues==
* Track Level of Detail set at Lowest setting
+
* Installer shows as "Not responding" for long periods during install. Please be patient - it is working.
* Procedural Junction support currently for single turnouts only
+
* "Starting TANE..." window appears for 1-3 minutes on first "Start Trainz" (compiling graphics shaders for chosen performance settings)
* Still some minor issues with blade gaps, blade length, sleeper spacing etc
+
* Occasional 10-30 second pauses when first loading a session or when moving to a new location (this is due to compiling new material shaders which is done only once for each new material type in the scene)
 
* Performance can vary dramatically for some hardware configurations (same settings can provide high or low frame rates). We are looking into this issue as a priority.
 
* Performance can vary dramatically for some hardware configurations (same settings can provide high or low frame rates). We are looking into this issue as a priority.
 +
* For more information on performance tuning please check [[Help:Video_Settings]]
 +
* Procedural Junction support currently for single turnouts only
 +
* Still some minor issues with blade gaps, blade length, sleeper spacing, level of detail, moire effect
  
 
=General Hints and Tips=
 
=General Hints and Tips=

Revision as of 14:54, 1 April 2015

This page is designed to give users a central location to find out more information about current "known issues" with Trainz: A New Era or useful hints and tips about how to use the product.

Contents

TANE "Community Edition" V1.0

This version was release in December 2014. It was released to provide Kickstarter backers and pre-order customers a "sneak peak" at the current state of development of T:ANE.

This version included basic implementations of many of the new T:ANE features including shadows, train motion, procedural junctions, Test Track physics tools, multiplayer, pfx collisions and much more. http://forums.auran.com/trainz/showthread.php?116149-Your-T-ANE-Community-Edition-questions-answered-(Incl-Known-Issues

It did not include:

  • Superelevation
  • Interlocking Towers
  • Merge Route
  • In-cab controls (do not operate using mouse but hotkeys work)
  • Alt y and alt u (additional camera options in surveyor)
  • User Message (Driver reporting dialog)
  • Engine Features:
    • Post-processing effects (HDR, bloom, depth-of-field, SSAO etc)
    • New shaders to add animated water effects
    • Mirror reflections on water
    • Environment cube-map support for "basic" reflections
    • DirectX texture extraction (ie. screenshot)
    • Extended scene shadow culling
    • Differential shadows

For people that understood this was not a final version of the product, it provided a great opportunity to see the work-in-progress and to help N3V Games identify the key issues that needed addressing.

TANE "Community Edition" V1.1

This version was released on Jan 28, 2015. It provided a huge list of updates to V1.0 although a number of key features still needed to be implemented.

Updates included work on procedural junctions, content manager, shadows, basic post-processing effects, and a huge list of bug fixes and content updates: http://forums.auran.com/trainz/showthread.php?117145-Community-Edition-V1-1-Update-Now-Available

TANE "Community Edition" V1.2

This version will be released in early April. It will continue the overall improvement process as we head towards our release day version of T:ANE on May 15, 2015.

V1.2 delivers the "target graphics" engine feature set including per-pixel lighting, full world shadows, post-processing effects, water reflections and environmental fogging.

V1.2 Known Issues

  • Installer shows as "Not responding" for long periods during install. Please be patient - it is working.
  • "Starting TANE..." window appears for 1-3 minutes on first "Start Trainz" (compiling graphics shaders for chosen performance settings)
  • Occasional 10-30 second pauses when first loading a session or when moving to a new location (this is due to compiling new material shaders which is done only once for each new material type in the scene)
  • Performance can vary dramatically for some hardware configurations (same settings can provide high or low frame rates). We are looking into this issue as a priority.
  • For more information on performance tuning please check Help:Video_Settings
  • Procedural Junction support currently for single turnouts only
  • Still some minor issues with blade gaps, blade length, sleeper spacing, level of detail, moire effect

General Hints and Tips

  • When laying procedural track, use the straighten tool to lead into the junction to improve the junction shape.

See Also

TANE Performance Settings

Personal tools