Help:VE189

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'''Collision data exceeds 64KB and has been simplified. Consider using a different generation method or a simplified mesh.'''
 
'''Collision data exceeds 64KB and has been simplified. Consider using a different generation method or a simplified mesh.'''
  
The asset contains complex geometry for which the selected (or default) collision geometry generation technique generated excessively complex results. This would increase memory usage and decrease performance, and as such is prevented by the game- a simplified collision geometry is used instead. This may be harmless, but it also may result in collision detection behaviour from differing from the creator's expectations. Either way, it costs unnecessary performance when installing or validating the asset. The creator should override the collision generation settings for the asset to select a more appropriate method.
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The asset contains complex geometry for which the selected (or default) collision geometry generation technique generated excessively complex results. This would increase memory usage and decrease performance, and as such is prevented by the game- a simplified collision geometry is used instead. This may be harmless, but it also may result in collision detection behaviour from differing from the creator's expectations. Either way, it costs unnecessary performance when installing or validating the asset, and emits undesirable warning messages. The creator should override the [["mesh-table" container#collision-data-generation-mode|collision generation settings]] for the mesh-table entry in question to select a more efficient method, or use the [["mesh-table" container#collision-mesh|collision-mesh tag]] to specify a lower-detail mesh to use for collision purposes.
  
 
[[Category:Validation Errors]]
 
[[Category:Validation Errors]]

Revision as of 12:54, 30 December 2017

Collision data exceeds 64KB and has been simplified. Consider using a different generation method or a simplified mesh.

The asset contains complex geometry for which the selected (or default) collision geometry generation technique generated excessively complex results. This would increase memory usage and decrease performance, and as such is prevented by the game- a simplified collision geometry is used instead. This may be harmless, but it also may result in collision detection behaviour from differing from the creator's expectations. Either way, it costs unnecessary performance when installing or validating the asset, and emits undesirable warning messages. The creator should override the collision generation settings for the mesh-table entry in question to select a more efficient method, or use the collision-mesh tag to specify a lower-detail mesh to use for collision purposes.

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