Help:Surveyor Paint Tools

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(TRS2019 - PBR Textures)
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Click on the Paint Tab (F2) to
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Click on the Paint Tab (F2) to open the Paint Menu. You will see a number of textures, listed alphabetically.
open the Paint Menu. You
+
Use the slider button to scroll through the list.
will see a number of default
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Click on one of the textures or write its name on the text box, and you will see a copy of it appear in the small current texture window. Click LMB on the terrain and use your mouse as a paintbrush to paint the texture onto the terrain.
textures, grouped by region.
+
 
Use the slider button to scroll
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through the list.
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Click on one of the textures or write its name on the text box, and you will see a copy of it
+
appear in the small current texture window. Click LMB on the
+
terrain and use your mouse as a paintbrush to paint on the
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texture.
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[[File:Paint.jpg|400px]]
 
[[File:Paint.jpg|400px]]
 
{{clear}}
 
{{clear}}
 
== [[File:Direction.jpg]] Direction Tool ==
 
== [[File:Direction.jpg]] Direction Tool ==
 
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{{clear}}
Move the Direction Tool in the directon you wish the texture map to be put down on the baseboard.
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Click LMB on the Direction indicator and rotate the pointer to change the orientation of the texture as it is painted onto the baseboard. The '[' and ']' keys can also be used to rotate the Direction pointer.
 
== [[File:Scale.jpg]] Scale tool ==
 
== [[File:Scale.jpg]] Scale tool ==
 
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{{clear}}
Click LMB on the Scale Tool and move to either side to change the amount of space the texture will cover. Right to enlarge (“+”), left to minimize (“-”).
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Click LMB on the Scale indicator and rotate the pointer to change the scale at which the texture is painted onto the baseboard. The Ctrl+[ and Ctrl+] keys can also be used to rotate the Scale pointer.
 
== [[File:Texture get.jpg]] Get texture ==
 
== [[File:Texture get.jpg]] Get texture ==
 
{{clear}}
 
{{clear}}
Click on the Get Texture (G) tool then Click LMB on
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Click on the Get Texture (G) tool then Click LMB on a texture already painted onto your terrain to make it the current texture. The current texture window will show the newly selected texture.  
a texture already painted onto your terrain. The current texture windows will show the newly selected texture.  
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== [[File:Radius.jpg]] Radius Dial ==
 
== [[File:Radius.jpg]] Radius Dial ==
 
{{clear}}
 
{{clear}}
The Radius Dial (“+” or “-”) changes the area of influence of
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The Radius Dial (“+” or “-”) changes the size of the cursor circle used for painting the texture.
your cursor circle.
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== [[File:Grid fill.jpg]] Fill Grid ==
 
== [[File:Grid fill.jpg]] Fill Grid ==
 
{{clear}}
 
{{clear}}
The Fill Grid (L) will fill all unpainted areas of an
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Fill Grid (L) will open the [[Help:Surveyor_Main_Menu#Bulk_asset_update.2Freplace|Bulk Asset Replace]] panel from the Surveyor Main Menu so that you can replace one or more existing textures with the current selected texture.
entire baseboard with one texture. This is useful
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for finishing off an area where fine texturing is not
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required.
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== [[File:Area select.jpg]] Select Area ==
 
== [[File:Area select.jpg]] Select Area ==
 
{{clear}}
 
{{clear}}
Click on Select Area (B). Click LMB and drag the mouse to make a large square as shown below. The size of the square (or rectangle) determines the area that will be affected by the next operation.
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Click on Select Area (B) then click LMB and drag the mouse to cover a rectangular area of the terrain. This rectangle defines the area to be filled with the Fill Area tool (below).
 
== [[File:Area fill.jpg]] Fill Area ==
 
== [[File:Area fill.jpg]] Fill Area ==
 
{{clear}}
 
{{clear}}
Click LMB on a texture in the favorites box
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Click LMB on a texture in the textures list and use the Fill Area (F) tool to texture the whole rectangle. The area will be painted with the current texture at the current rotation and scale.  This tool is disabled if there is no selected area.
and use the Fill Area (F) tool to texture the whole
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rectangle. If you do not select an area first, Clicking
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LMB on Fill Area (F) and Surveyor will fill all areas on which
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there are no textures with the selected texture.
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== [[File:Area cancel.jpg]] Cancel Selection ==
 
== [[File:Area cancel.jpg]] Cancel Selection ==
Click LMB on Cancel Selection (D) to cancel the
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Click LMB on Cancel Selection (D) to cancel the selected area.  This tool is disabled if there is no selected area.
selected area.
+
  
 
==TRS2019 - PBR Textures==
 
==TRS2019 - PBR Textures==
TRS2019 Introduces new PBR Ground Textures, which provide support for Parallax Height Maps. With these Parallax Height Map textures, the ground textures will produce a 3D shape of the texture (ie rocks can look like rocks coming out of the ground).
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TRS2019 Introduces new PBR Ground Textures, which provide support for Parallax Height Maps. With these Parallax Height Map textures, the ground textures will produce a 3D effect; for example rocks will appear to be raised above ground level.
  
 
[[File:parallax-occlusion-map.png|border|middle|x400px]]
 
[[File:parallax-occlusion-map.png|border|middle|x400px]]
  
However as these change the shape/height of the ground, it is NOT recommended to mix PBR/Parallax textures with non PBR/Parallax texture as this can produce unexpected results.
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Note that PBR Ground Textures adjust the base height of the terrain they are painted onto.  If they are used in conjunction with non PBR/Parallax textures care must be taken not to introduce artefacts.  For instance, PBR textures placed alongside non-PBR textures should be painted using a small scale, in order to minimize the height difference.
  
 
;<big> See Also </big>
 
;<big> See Also </big>

Revision as of 16:11, 23 August 2019

Click on the Paint Tab (F2) to open the Paint Menu. You will see a number of textures, listed alphabetically. Use the slider button to scroll through the list. Click on one of the textures or write its name on the text box, and you will see a copy of it appear in the small current texture window. Click LMB on the terrain and use your mouse as a paintbrush to paint the texture onto the terrain.

Paint.jpg

Contents

Direction.jpg Direction Tool

Click LMB on the Direction indicator and rotate the pointer to change the orientation of the texture as it is painted onto the baseboard. The '[' and ']' keys can also be used to rotate the Direction pointer.

Scale.jpg Scale tool

Click LMB on the Scale indicator and rotate the pointer to change the scale at which the texture is painted onto the baseboard. The Ctrl+[ and Ctrl+] keys can also be used to rotate the Scale pointer.

Texture get.jpg Get texture

Click on the Get Texture (G) tool then Click LMB on a texture already painted onto your terrain to make it the current texture. The current texture window will show the newly selected texture.

Radius.jpg Radius Dial

The Radius Dial (“+” or “-”) changes the size of the cursor circle used for painting the texture.

Grid fill.jpg Fill Grid

Fill Grid (L) will open the Bulk Asset Replace panel from the Surveyor Main Menu so that you can replace one or more existing textures with the current selected texture.

Area select.jpg Select Area

Click on Select Area (B) then click LMB and drag the mouse to cover a rectangular area of the terrain. This rectangle defines the area to be filled with the Fill Area tool (below).

Area fill.jpg Fill Area

Click LMB on a texture in the textures list and use the Fill Area (F) tool to texture the whole rectangle. The area will be painted with the current texture at the current rotation and scale. This tool is disabled if there is no selected area.

Area cancel.jpg Cancel Selection

Click LMB on Cancel Selection (D) to cancel the selected area. This tool is disabled if there is no selected area.

TRS2019 - PBR Textures

TRS2019 Introduces new PBR Ground Textures, which provide support for Parallax Height Maps. With these Parallax Height Map textures, the ground textures will produce a 3D effect; for example rocks will appear to be raised above ground level.

Parallax-occlusion-map.png

Note that PBR Ground Textures adjust the base height of the terrain they are painted onto. If they are used in conjunction with non PBR/Parallax textures care must be taken not to introduce artefacts. For instance, PBR textures placed alongside non-PBR textures should be painted using a small scale, in order to minimize the height difference.

See Also

Return to TRS19 Help Page

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