Content Configuration

From TrainzOnline
(Difference between revisions)
Jump to: navigation, search
m (1 revision)
(Content Types)
Line 15: Line 15:
 
Each asset built for the Trainz environment follows a preset template, which defines what tags can be included in the [[config.txt file]], what capabilities the asset will have, and how the user can manipulate the asset in-game. The following types of custom content are supported by Trainz:
 
Each asset built for the Trainz environment follows a preset template, which defines what tags can be included in the [[config.txt file]], what capabilities the asset will have, and how the user can manipulate the asset in-game. The following types of custom content are supported by Trainz:
  
 +
* [[KIND Achievement-category]] - Achievement category descriptor.
 +
* [[KIND Achievement-group]] - Achievement group descriptor.
 
* [[KIND Activity]] - Scenarios.
 
* [[KIND Activity]] - Scenarios.
 
* [[KIND Behavior]] - Session rules.
 
* [[KIND Behavior]] - Session rules.
Line 44: Line 46:
 
* [[KIND Scenery]] - A basic object.
 
* [[KIND Scenery]] - A basic object.
 
* [[KIND Scenery-trackside]] - Object that attaches to track.
 
* [[KIND Scenery-trackside]] - Object that attaches to track.
 +
* [[KIND Servlet]] - TBD.
 
* [[KIND Steam-engine]]
 
* [[KIND Steam-engine]]
 
* [[KIND Texture]] - A texture defined for use in other objects.
 
* [[KIND Texture]] - A texture defined for use in other objects.

Revision as of 22:16, 3 March 2010

This page acts as reference manual for all Trainz content. It is intended to provide accurate and concise description of the capabilities and configuration of current-version content. For a new-user walk-through explaining how to create various types of content, see the HowToGuides page instead.


Contents

Structure of a Trainz Asset

Each item of Trainz content ("an asset") is distributed as a single folder, containing a config.txt file and some number of supporting files and/or folders. Files located in the content folder must obey the Filename character restrictions and should be directly relevant to the asset in question.

* config.txt files
* ACS Text Format
* "mesh-table" Container
* Discussion of KUIDs.
* ...


Content Types

Each asset built for the Trainz environment follows a preset template, which defines what tags can be included in the config.txt file, what capabilities the asset will have, and how the user can manipulate the asset in-game. The following types of custom content are supported by Trainz:

Category Tags

Feedback

Content Configuration Feature Requests - ask here for new config.txt files features


Categories

Category:Config Container

Category:Config Tag

Category:Asset KIND

Personal tools