Category-class

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{{ORP-top}}
 
{{ORP-top}}
==CATEGORY CLASS==
+
==Category-class Tags==
 +
The '''"category-class" tag''' of the [[KIND_TrainzBaseSpec|TrainzBaseSpec]] is the ''key searching parameter'' defining what or how the human content creator meant for the new asset ''to be used and thought about.''
 +
{{UserTip|width=50%|This is a sometimes nebulous and confusing parameter requiring a new user to develop a degree of mental agility, for example, '''a 'house' asset''' might be classified (Coded by some asset creator) as scenery, building, industry, or even  something as wildly inappropriate as 'fauna'.}}
  
The '''"category-class" tag''' is the ''key and '''controlling parameter''''' defining ''which other ({{wp|data type}}) entries'' are needed in that particular assets config.txt file. It is the entry which defines the asset type, scope, and needs. The classe codes represent a standardized system for referring to the various types of Locos, Rolling stock, Scenery, Spline and Industry assets.<!--<ref name="CCG-TCs">-->''(Taken from Content Creators' Guide for Trainz Classics)''<!--</ref>--->{{FAB-todo|need references working or can't cite any authorities elsewhere on the wiki}}
+
The [[KIND]] specification defines which other ({{wp|data type}}) entries'' are needed'' in that particular asset's config.txt file. It is the entry which defines the asset's  type, scope, and needs and the very important parameter that tells TRAINZ how to process and render the specific asset item correctly, error check against the standard for the category-class, and render it into {{wp|Three-dimensional space|3D graphics}} models.
  
They are thus part of each assets [[config.txt file]]s and appear within the [[TrainzBaseSpec]] as the very important parameter that tells TRAINZ how to process and render the specific asset item correctly, error check against the standard for the category-class, and render it into {{wp|Three-dimensional space|3D graphics}} models.
+
Each Trainz asset's category-class tag helps describe the 'intent' of the Asset in the game, as opposed to the internal structure of the Asset. The Content Creators' Guide for Trainz Classics said these classes represent a standardized system for referring to the various types of Locos, Rolling stock, Scenery, Spline and Industry assets.  The Category-class classification codes become important to all Trainzers when searching and/or filtering for suitable assets to make into content in a session or route (layout).
  
 
;<font color="blue" size="-1">Trainz Base Specification  
 
;<font color="blue" size="-1">Trainz Base Specification  
Line 11: Line 13:
 
</font>
 
</font>
  
 +
==Category-class code notes==
 +
New users should be aware that these codes listed below are not the direct ContentManager.exe category sort by classifications as a simple comparison of lists will reveal, but they do affect what is displayed within such a sort filter selection.
 +
:For example: Set a search filter for ''''''Location>Local + Category>Flora''''''.
 +
: In the base installed content of TRS2006-SP0 this search will yield diverse assets such as the set of  {'''Flora''' types: SOME few trees, Betonbridge (1,2,&3 tracks), crop splines, sidewalks, road types}
 +
:but the sort will also list a much larger type group, the set of {Scenery: retaining wall splines (Arkaden...), LOADS of trees and Shrubs including Laubbaum with birds (and sound), grasses (textures?), Logs} and so forth.
 +
In that search you will also find electrified railroad centenary parts and the occasional animal. The result of such a search will be no better in new Trainz versions, which means the new Trainzer needs to cultivate a certain mental agility when searching for suitable content. No one has the man-power, deep pockets, nor copyright authority to systematically fix such foibles. You as a user, can clone such items and change the classification to something more sensible to yourself. That however, is not an asset you can upload to the Download Station without a copyright clearance from the original asset creator. The Trainz community is severe in policing copyrights violations!
 +
{{TrainzTip|These codes when applied by the content creator were in many cases cut and pasted into a new similar asset, in others, the way he or she was using the asset in their current project. In short, they are not definitive, but are indicative... even if it is only of the mental state of the creator at the time of donation to the DLS, or as happens in many cases, a case of translation from a native tounge with a different way of thinking than that of English.}} Rejoice in the positive, they are essentially free and cost you nothing but a bit of puzzlement. Free is good! Having them is better.
 +
 
==The Category Classes are:==
 
==The Category Classes are:==
 
 
 
  Class "A"        Motive Power
 
  Class "A"        Motive Power
 
  Class "B"        Buildings and Structures
 
  Class "B"        Buildings and Structures
Line 42: Line 50:
 
Selecting a correct Category Class is important since Trainz will allow users to use the Category Class as a sort and selection criteria.
 
Selecting a correct Category Class is important since Trainz will allow users to use the Category Class as a sort and selection criteria.
  
==AA&mdash;AT ... MOTIVE POWER==
+
{|<!-- careful, table -->
AA     Electric Multi-current
+
|-valign="top"
AC     AC Electric
+
|<!-- careful, table -->
AD     DC Electric
+
===Class A: MOTIVE POWER===
AE     Experimental or Special  
+
*AA Electric Multi-current
AG     Gas Turbine
+
*AC AC Electric
AH     Diesel Hydraulic
+
*AD DC Electric
AL     Diesel & Diesel Electric
+
*AE Experimental or Special
AM     Mammal
+
*AG Gas Turbine
AS     Steam Loco & Tender
+
*AH Diesel Hydraulic
AT     Steam Tank
+
*AL Diesel & Diesel Electric
::<font color="blue" size="+1">'''<u>Figure 03: Motive power category-class codes</u>'''</font>
+
*AM Mammal
 
+
*AS Steam Loco & Tender
==B ... BUILDINGS & STRUCTURES==
+
*AT Steam Tank
BC      Commercial (scenery non-functional)
+
BI      Industrial (scenery non-functional)
+
BH      Home & Residential (scenery non-functional)
+
BR      Railway (scenery non-functional)
+
BS      Special (e.g. military) (scenery non-functional)
+
BT      Traffic & Streetscape (scenery non-functional)
+
BU      Utility (incl. Civil buildings) (scenery non-functional)
+
BIN    Industry asset with product processing functionality
+
BPF    Passenger Station with passenger processing functionality
+
BPN    Passenger Station (non-functional)
+
BB      Buildable (Kind Buildable)
+
 
+
 
+
==C ... CABEESE==
+
CB      Brake van
+
CC      Caboose
+
 
+
 
+
==D ... DEFENCE==
+
DA      Military motive power
+
DE      Military experimental & special vehicles
+
DP      Military equipment - lab & personnel vehicles
+
DX      Military equipment - freight
+
 
+
 
+
==E ... ENVIRONMENT==
+
ES      Sky
+
EW      Water
+
 
+
 
+
==F ... FOLIAGE==
+
FC      Cactii
+
FF      Flowers
+
FO      Orchards & Crops
+
FS      Shrub
+
FT      Trees
+
 
+
 
+
==G ... GROUND==
+
GA      Arid
+
GL      Lush
+
GS      Seasonal
+
 
+
 
+
==H ... MESH==
+
HM      Mesh
+
 
+
 
+
==I ... PRODUCT==
+
IC      Container Category
+
IP      Passenger Category
+
IB      Bulkload Category
+
IL      Liquid Category
+
 
+
 
+
==J ... TEXTURE==
+
JC      Corona
+
JI      Icon
+
JP      Particle Effects Texture
+
JO      Other Texture
+
 
+
 
+
==L ... LIGHT RAIL & MONORAIL==
+
LS      Articulated train sets
+
LT      Trolleys, trams & streetcars
+
LM      Monorail vehicles
+
 
+
 
+
==M ... MAINTENANCE OF WAY==
+
MA      Camp vehicles
+
MB      Ballast cars
+
MC      Cranes/lifting
+
MD      Diagnostic vehicles (e.g. dynamometer)
+
ME      Instructional vehicles
+
MF      Fire vehicles
+
MI      Inspection vehicles
+
MT      Track vehicles (e.g. tamper)
+
MP      Snow ploughs
+
MS      Section cars (e.g. fairmont)
+
MW      Weed spray
+
MX      Freight equipment (for MoW traffic)
+
 
+
 
+
==O ... ORGANISM==
+
OA      Animal Kingdom
+
OH      Human
+
OHD    Locomotive Driver
+
 
+
  
==P ... PASSENGER & MAIL CARS==
+
===Class B: BUILDINGS & STRUCTURES===
PA    Suburban/short haul (no W.C.)
+
*BB Buildable (Kind Buildable)
PB    Baggage cars
+
*BC Commercial (scenery non-functional)
PC    Coach/chair cars
+
*BI Industrial (scenery non-functional)
PD    Dome cars
+
**BIN Industry asset with product processing functionality
PH    Bar/cafeteria cars
+
*BH Home & Residential (scenery non-functional)
PL    Lounge cars
+
*''Subclass BP: Passenger Station''
PM    Mail cars
+
**BPF Passenger Station with passenger processing functionality
PO    Observation cars
+
**BPN Passenger Station (non-functional)
PP    Power cars
+
*BR Railway (scenery non-functional)
PR    Buffet/dining/restaurant cars
+
*BS Special (e.g. military) (scenery non-functional)
PS    Sleeping cars
+
*BT Traffic & Streetscape (scenery non-functional)
PU    Special cars (e.g. Gaming Cars)
+
*BU Utility (incl. Civil buildings) (scenery non-functional)
PV    Private cars
+
PX    Composite passenger cars
+
  
 +
===Class C: CABEESE===
 +
*CB Brake van
 +
*CC Caboose
  
==R ... RAILCARS & MULTIPLE UNIT SETS==
+
===Class D: DEFENCE===
RA    AC electric
+
*DA Military motive power
RC    DC electric
+
*DE Military experimental & special vehicles
RD    Diesel & diesel electric
+
*DP Military equipment - lab & personnel vehicles
RH    Diesel hydraulic
+
*DX Military equipment - freight
RP    Petrol
+
RS    Steam
+
  
 +
===Class E: ENVIRONMENT===
 +
*ES Sky
 +
*EW Water
  
==S ... SPLINES==
+
===Class F: FOLIAGE===
SF    Fences
+
*FC Cactii
SR    Roads
+
*FF Flowers
SP    Platforms
+
*FO Orchards & Crops
SS    Structure
+
*FS Shrub
SV    Vegetation
+
*FT Trees
  
 +
===Class G: GROUND===
 +
*GA Arid
 +
*GL Lush
 +
*GS Seasonal
  
==T ... TRACK==
+
===Class H: MESHES===
TB    Bridge
+
*HM Mesh
TF    Fixed Track
+
TR    Rails
+
TT    Tunnel
+
  
 +
===Class I: PRODUCT===
 +
*IC Container Category
 +
*IP Passenger Category
 +
*IB Bulkload Category
 +
*IL Liquid Category
  
==V ... VEHICLES==
+
===Class J: TEXTURES===
VA    Air
+
*JC Corona
VL    Land
+
*JI Icon
VS    Sea
+
*JP Particle Effects Texture
 +
*JO Other Texture
  
 +
===Class L: LIGHT RAIL & MONORAIL===
 +
*LS Articulated train sets
 +
*LT Trolleys, trams & streetcars
 +
*LM Monorail vehicles
  
==W ... WAYSIDE==
+
===Class M: MAINTENANCE of WAY===
WA    Signalling
+
*MA Camp vehicles
WS    Trackside signage
+
*MB Ballast cars
WX    Accessories
+
*MC Cranes/lifting
 +
*MD Diagnostic vehicles (e.g. dynamometer)
 +
*ME Instructional vehicles
 +
*MF Fire vehicles
 +
*MI Inspection vehicles
 +
*MT Track vehicles (e.g. tamper)
 +
*MP Snow ploughs
 +
*MS Section cars (e.g. fairmont)
 +
*MX Freight equipment (for MoW traffic)
 +
*MW Weed spray
  
 +
===Class O: ORGANISM===
 +
*OA Animal Kingdom
 +
*OH Human
 +
**OHD Locomotive Driver
  
==X ... FREIGHT CARS==
+
===Class P: PASSENGER & MAIL CARS===
XA    Auto transporter
+
*PA Suburban/short haul (no W.C.)
XAA    Open sides
+
*PB Baggage cars
XAB    Auto box car
+
*PC Coach/chair cars
XB    Box car/covered van
+
*PD Dome cars
XBD    Dangerous goods
+
*PH Bar/cafeteria cars
XBG    General service
+
*PL Lounge cars
XBI    Insulated
+
*PM Mail cars
XF    Flat
+
*PO Observation cars
XFA    Articulated
+
*PP Power cars
XFC    Intermodal
+
*PR Buffet/dining/restaurant cars
XFD    Depressed center
+
*PS Sleeping cars
XFH    Heavy duty
+
*PU Special cars (e.g. Gaming Cars)
XFM    General service
+
*PV Private cars
XG    Gondola/open wagon
+
*PX Composite passenger cars
XGB    Bottom dumping
+
XGC    Combination bottom/end/side dumping
+
XGE    End dumping
+
XGR    Rotary dumping
+
XGS    Side dumping
+
XGT    Covered
+
XH    Hopper
+
XHB    Bottom dumping
+
XHC    Combination bottom/end/side dumping
+
XHE    End dumping
+
XHR    Rotary dumping
+
XHS    Side dumping
+
XHT    Covered
+
XI    Foundry
+
XIB    Bottle/torpedo cars
+
XIT    Tipper/slag cars
+
XL    Livestock
+
XLA    Single deck
+
XLC    Multiple deck and convertible
+
XLH    Horse box
+
XR    Refrigerated
+
XRI    Ice chilled
+
XRM    Mechanically chilled
+
XS    Special
+
XSN    Novelty
+
XSU    Unclassified
+
XT    Tanker
+
XTA    Domeless
+
XTS    Single dome
+
XTM    Multiple dome
+
XV    Ventilated car/louvered van
+
XVG    General service
+
XVP    Produce service
+
  
 +
|<!-- careful, table -->
 +
===Class R: RAILCARS & MULTIPLE UNIT SETS===
 +
*RA AC electric
 +
*RC DC electric
 +
*RD Diesel & diesel electric
 +
*RH Diesel hydraulic
 +
*RP Petrol
 +
*RS Steam
  
==Y ... MAPS & SCENARIOS==
+
===Class S: SPLINES===
YM    Map
+
*SF Fences
YS    Scenario
+
*SR Roads
YP    Profile/Session
+
*SP Platforms
YR    Rule
+
*SS Structure
YD    Driver Command
+
*SV Vegetation
YH    HTML-Asset
+
  
 +
===Class T: TRACK===
 +
*TB Bridge
 +
*TR Rails
 +
*TT Tunnel
 +
*TF Fixed Track
  
==Z ... TRAIN PARTS==
+
===Class V: VEHICLES===
ZB    Bogie/Truck
+
*VA Air
ZE    Enginespec
+
*VL Land
ZH    Hornsound
+
*VS Sea
ZI    Interior
+
ZP    Pantographs
+
ZS    Enginesound
+
ZX    PaintShed-Template
+
  
 +
===Class W: WAYSIDE===
 +
*WA Signalling
 +
*WS Trackside signage
 +
*WX Accessories
 +
 +
===Class X: FREIGHT CARS===
 +
*XA Auto transporter
 +
**XAA Open sides
 +
**XAB Auto box car
 +
*XB Box car/covered van
 +
**XBD Dangerous goods
 +
**XBG General service
 +
**XBI Insulated
 +
*XF Flat
 +
**XFA Articulated
 +
**XFC Intermodal
 +
**XFD Depressed center
 +
**XFH Heavy duty
 +
**XFM General service
 +
*XG Gondola/open wagon
 +
**XGB Bottom dumping
 +
**XGC Combination bottom/end/side dumping
 +
**XGE End dumping
 +
**XGR Rotary dumping
 +
**XGS Side dumping
 +
**XGT Covered
 +
*XH Hopper
 +
**XHB Bottom dumping
 +
**XHC Combination bottom/end/side dumping
 +
**XHE End dumping
 +
**XHR Rotary dumping
 +
**XHS Side dumping
 +
**XHT Covered
 +
*XI Foundry
 +
**XIB Bottle/torpedo cars
 +
**XIT Tipper/slag cars
 +
*XL Livestock
 +
**XLA Single deck
 +
**XLC Multiple deck and convertible
 +
**XLH Horse box
 +
*XR Refrigerated
 +
**XRI Ice chilled
 +
**XRM Mechanically chilled
 +
*XS Special
 +
**XSN Novelty
 +
**XSU Unclassified
 +
*XT Tanker
 +
**XTA Domeless
 +
**XTS Single dome
 +
**XTM Multiple dome
 +
*XV Ventilated car/louvred van
 +
**XVG General service
 +
**XVP Produce service
  
==Return to Content Configuration==
+
===Class Y: MAPS & SCENARIOS===
 +
*YM Map
 +
*YS Scenario
 +
*YP Profile/Session
 +
*YT Tutorial
 +
*YR Rule
 +
*YD Driver Command
 +
*YH HTML-Asset
 +
*YX Region
  
[[Content Configuration|category-class]]
+
===Class Z: TRAIN PARTS===
{{ORP-bot}}
+
*ZB Bogie/Truck
 +
*ZE Enginespec
 +
*ZH Hornsound
 +
*ZI Interior
 +
*ZP Pantographs
 +
*ZS Enginesound
 +
*ZX PaintShed-Template
 +
|}<!-- careful, table -->
 +
[[Category:Config Tag|category-class tag]]
 +
{{ORP-bot|category-class tag}}

Revision as of 13:43, 20 August 2013

Contents

Category-class Tags

The "category-class" tag of the TrainzBaseSpec is the key searching parameter defining what or how the human content creator meant for the new asset to be used and thought about.

Trainz User Tip:
This is a sometimes nebulous and confusing parameter requiring a new user to develop a degree of mental agility, for example, a 'house' asset might be classified (Coded by some asset creator) as scenery, building, industry, or even something as wildly inappropriate as 'fauna'.

The KIND specification defines which other (data type) entries are needed in that particular asset's config.txt file. It is the entry which defines the asset's type, scope, and needs and the very important parameter that tells TRAINZ how to process and render the specific asset item correctly, error check against the standard for the category-class, and render it into 3D graphics models.

Each Trainz asset's category-class tag helps describe the 'intent' of the Asset in the game, as opposed to the internal structure of the Asset. The Content Creators' Guide for Trainz Classics said these classes represent a standardized system for referring to the various types of Locos, Rolling stock, Scenery, Spline and Industry assets. The Category-class classification codes become important to all Trainzers when searching and/or filtering for suitable assets to make into content in a session or route (layout).

Trainz Base Specification
(all config.txt files can contain all these entries)
kind ""
kuid <kuid:code1#:Code2#>
trainz-build ?
script ""
class ""
script-include-table
{
}
username ""
username-XX ""
description ""
description-XX ""
kuid-table
{
}
obsolete-table
{
}
string-table
{
}
string-table-XX
{
}
category-region ""
category-class ""
category-era ""
category-keyword ""
custom-category-list ""
must-have-product-rights ""
must-not-have-product-rights ""
privileges
{
}
thumbnails
{
}
extensions
{
}
license ""
author ""
organisation ""
contact-email ""
contact-website ""
member-of-groups
{
}
Figure: 1 TrainzBaseSpec for quick reference

Category-class code notes

New users should be aware that these codes listed below are not the direct ContentManager.exe category sort by classifications as a simple comparison of lists will reveal, but they do affect what is displayed within such a sort filter selection.

For example: Set a search filter for 'Location>Local + Category>Flora'.
In the base installed content of TRS2006-SP0 this search will yield diverse assets such as the set of {Flora types: SOME few trees, Betonbridge (1,2,&3 tracks), crop splines, sidewalks, road types}
but the sort will also list a much larger type group, the set of {Scenery: retaining wall splines (Arkaden...), LOADS of trees and Shrubs including Laubbaum with birds (and sound), grasses (textures?), Logs} and so forth.

In that search you will also find electrified railroad centenary parts and the occasional animal. The result of such a search will be no better in new Trainz versions, which means the new Trainzer needs to cultivate a certain mental agility when searching for suitable content. No one has the man-power, deep pockets, nor copyright authority to systematically fix such foibles. You as a user, can clone such items and change the classification to something more sensible to yourself. That however, is not an asset you can upload to the Download Station without a copyright clearance from the original asset creator. The Trainz community is severe in policing copyrights violations!

Trainz User Tip:
These codes when applied by the content creator were in many cases cut and pasted into a new similar asset, in others, the way he or she was using the asset in their current project. In short, they are not definitive, but are indicative... even if it is only of the mental state of the creator at the time of donation to the DLS, or as happens in many cases, a case of translation from a native tounge with a different way of thinking than that of English.

Rejoice in the positive, they are essentially free and cost you nothing but a bit of puzzlement. Free is good! Having them is better.

The Category Classes are:

Class "A"        Motive Power
Class "B"        Buildings and Structures
Class "C"        Cabeese
Class "D"        Defence
Class "E"        Environment
Class "F"        Foliage
Class "G"        Ground
Class "H"        Mesh
Class "I"        Product
Class "J"        Texture
Class "L"        Light Rail & Monorail
Class "M"        Maintenance Of Way
Class "O"        Organism
Class "P"        Passenger & Mail Cars
Class "R"        Railcars & Multiple Unit Sets
Class "S"        Splines
Class "T"        Track
Class "V"        Vehicles
Class "W"        Wayside
Class "X"        Freight Cars
Class "Y"        Maps and Scenarios
Class "Z"        Train Parts
Figure 02: Base category-class prefixes

Each Category Class may have a number of subcategories as listed below. Please choose the most appropriate Category Class for your item. Select the Class from the Content Creator Plus drop down menu box - only one class may be selected for an asset.

Selecting a correct Category Class is important since Trainz will allow users to use the Category Class as a sort and selection criteria.

Class A: MOTIVE POWER

  • AA Electric Multi-current
  • AC AC Electric
  • AD DC Electric
  • AE Experimental or Special
  • AG Gas Turbine
  • AH Diesel Hydraulic
  • AL Diesel & Diesel Electric
  • AM Mammal
  • AS Steam Loco & Tender
  • AT Steam Tank

Class B: BUILDINGS & STRUCTURES

  • BB Buildable (Kind Buildable)
  • BC Commercial (scenery non-functional)
  • BI Industrial (scenery non-functional)
    • BIN Industry asset with product processing functionality
  • BH Home & Residential (scenery non-functional)
  • Subclass BP: Passenger Station
    • BPF Passenger Station with passenger processing functionality
    • BPN Passenger Station (non-functional)
  • BR Railway (scenery non-functional)
  • BS Special (e.g. military) (scenery non-functional)
  • BT Traffic & Streetscape (scenery non-functional)
  • BU Utility (incl. Civil buildings) (scenery non-functional)

Class C: CABEESE

  • CB Brake van
  • CC Caboose

Class D: DEFENCE

  • DA Military motive power
  • DE Military experimental & special vehicles
  • DP Military equipment - lab & personnel vehicles
  • DX Military equipment - freight

Class E: ENVIRONMENT

  • ES Sky
  • EW Water

Class F: FOLIAGE

  • FC Cactii
  • FF Flowers
  • FO Orchards & Crops
  • FS Shrub
  • FT Trees

Class G: GROUND

  • GA Arid
  • GL Lush
  • GS Seasonal

Class H: MESHES

  • HM Mesh

Class I: PRODUCT

  • IC Container Category
  • IP Passenger Category
  • IB Bulkload Category
  • IL Liquid Category

Class J: TEXTURES

  • JC Corona
  • JI Icon
  • JP Particle Effects Texture
  • JO Other Texture

Class L: LIGHT RAIL & MONORAIL

  • LS Articulated train sets
  • LT Trolleys, trams & streetcars
  • LM Monorail vehicles

Class M: MAINTENANCE of WAY

  • MA Camp vehicles
  • MB Ballast cars
  • MC Cranes/lifting
  • MD Diagnostic vehicles (e.g. dynamometer)
  • ME Instructional vehicles
  • MF Fire vehicles
  • MI Inspection vehicles
  • MT Track vehicles (e.g. tamper)
  • MP Snow ploughs
  • MS Section cars (e.g. fairmont)
  • MX Freight equipment (for MoW traffic)
  • MW Weed spray

Class O: ORGANISM

  • OA Animal Kingdom
  • OH Human
    • OHD Locomotive Driver

Class P: PASSENGER & MAIL CARS

  • PA Suburban/short haul (no W.C.)
  • PB Baggage cars
  • PC Coach/chair cars
  • PD Dome cars
  • PH Bar/cafeteria cars
  • PL Lounge cars
  • PM Mail cars
  • PO Observation cars
  • PP Power cars
  • PR Buffet/dining/restaurant cars
  • PS Sleeping cars
  • PU Special cars (e.g. Gaming Cars)
  • PV Private cars
  • PX Composite passenger cars

Class R: RAILCARS & MULTIPLE UNIT SETS

  • RA AC electric
  • RC DC electric
  • RD Diesel & diesel electric
  • RH Diesel hydraulic
  • RP Petrol
  • RS Steam

Class S: SPLINES

  • SF Fences
  • SR Roads
  • SP Platforms
  • SS Structure
  • SV Vegetation

Class T: TRACK

  • TB Bridge
  • TR Rails
  • TT Tunnel
  • TF Fixed Track

Class V: VEHICLES

  • VA Air
  • VL Land
  • VS Sea

Class W: WAYSIDE

  • WA Signalling
  • WS Trackside signage
  • WX Accessories

Class X: FREIGHT CARS

  • XA Auto transporter
    • XAA Open sides
    • XAB Auto box car
  • XB Box car/covered van
    • XBD Dangerous goods
    • XBG General service
    • XBI Insulated
  • XF Flat
    • XFA Articulated
    • XFC Intermodal
    • XFD Depressed center
    • XFH Heavy duty
    • XFM General service
  • XG Gondola/open wagon
    • XGB Bottom dumping
    • XGC Combination bottom/end/side dumping
    • XGE End dumping
    • XGR Rotary dumping
    • XGS Side dumping
    • XGT Covered
  • XH Hopper
    • XHB Bottom dumping
    • XHC Combination bottom/end/side dumping
    • XHE End dumping
    • XHR Rotary dumping
    • XHS Side dumping
    • XHT Covered
  • XI Foundry
    • XIB Bottle/torpedo cars
    • XIT Tipper/slag cars
  • XL Livestock
    • XLA Single deck
    • XLC Multiple deck and convertible
    • XLH Horse box
  • XR Refrigerated
    • XRI Ice chilled
    • XRM Mechanically chilled
  • XS Special
    • XSN Novelty
    • XSU Unclassified
  • XT Tanker
    • XTA Domeless
    • XTS Single dome
    • XTM Multiple dome
  • XV Ventilated car/louvred van
    • XVG General service
    • XVP Produce service

Class Y: MAPS & SCENARIOS

  • YM Map
  • YS Scenario
  • YP Profile/Session
  • YT Tutorial
  • YR Rule
  • YD Driver Command
  • YH HTML-Asset
  • YX Region

Class Z: TRAIN PARTS

  • ZB Bogie/Truck
  • ZE Enginespec
  • ZH Hornsound
  • ZI Interior
  • ZP Pantographs
  • ZS Enginesound
  • ZX PaintShed-Template
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