https://online.ts2009.com/mediaWiki/index.php?title=CCG/Kind:_Track_(Road)&feed=atom&action=historyCCG/Kind: Track (Road) - Revision history2024-03-29T05:40:25ZRevision history for this page on the wikiMediaWiki 1.19.1https://online.ts2009.com/mediaWiki/index.php?title=CCG/Kind:_Track_(Road)&diff=2902&oldid=prevWindwalkr at 01:38, 17 August 20112011-08-17T01:38:36Z<p></p>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"><font color=red>'''Note: This page describes obsolete asset formats (trainz-build prior to 2.9) and should be removed. The current equivalent of this format is [[KIND Track]].'''</font></ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==KIND: TRACK - ROAD==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==KIND: TRACK - ROAD==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>This is used for creating roads.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>This is used for creating roads.</div></td></tr>
</table>Windwalkrhttps://online.ts2009.com/mediaWiki/index.php?title=CCG/Kind:_Track_(Road)&diff=2797&oldid=prevPev at 23:19, 17 June 20112011-06-17T23:19:24Z<p></p>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">'''</del>Additional Tags<del class="diffchange diffchange-inline">'''</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">===</ins>Additional Tags<ins class="diffchange diffchange-inline">===</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''isfreeway'''</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''isfreeway'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>:0 = asset can be a road or rail track</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>:0 = asset can be a road or rail track</div></td></tr>
</table>Pevhttps://online.ts2009.com/mediaWiki/index.php?title=CCG/Kind:_Track_(Road)&diff=2796&oldid=prevPev at 23:17, 17 June 20112011-06-17T23:17:46Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''upright 0''' ''This effects how vertical the objects in the spline are, for example a row of poles:</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''upright 0''' ''This effects how vertical the objects in the spline are, for example a row of poles:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">:</ins>0 = the poles will be placed at right angles to the slope of the ground.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>0 = the poles will be placed at right angles to the slope of the ground.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">:</ins>1 = the poles will be truly vertical regardless of the ground slope.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>1 = the poles will be truly vertical regardless of the ground slope.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
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</table>Pevhttps://online.ts2009.com/mediaWiki/index.php?title=CCG/Kind:_Track_(Road)&diff=2795&oldid=prevPev at 23:15, 17 June 20112011-06-17T23:15:51Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''carrate''' ''Defines traffic density on road (minimum seconds between each car generated).'' 0 = No traffic. Number must be greater than 3.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''carrate''' ''Defines traffic density on road (minimum seconds between each car generated).'' 0 = No traffic. Number must be greater than 3.</div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">'''Additional Tags'''</ins></div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">'''isfreeway'''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">:0 = asset can be a road or rail track</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">:1 = asset will be a freeway model allowing the use of and multi-lane roads</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">'''numlanes''' The number of lanes to be generated. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">:Default lane spacing is 3.4 metres. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">:Note that for kind track, traffic will flow in one direction for all lanes.</ins></div></td></tr>
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</table>Pevhttps://online.ts2009.com/mediaWiki/index.php?title=CCG/Kind:_Track_(Road)&diff=2122&oldid=prevPev at 05:34, 5 June 20112011-06-05T05:34:47Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''width''' ''Width of track mesh in metres.''</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''width''' ''Width of track mesh in metres.''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>'''bendy''' ''Switches how track is bent on corners, set as 1 allows the mesh to be deformed as the spline is bent around corners.<del class="diffchange diffchange-inline">''</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>'''bendy''' ''Switches how track is bent on corners,<ins class="diffchange diffchange-inline">'' </ins>set as 1 allows the mesh to be deformed as the spline is bent around corners.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''isroad''' ''Specifies track is a road with cars'', 1 for cars to appear on road, 0 for no cars to appear.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''isroad''' ''Specifies track is a road with cars'', 1 for cars to appear on road, 0 for no cars to appear.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Splines may be used to create a number of objects that are not track, a building, bridges, walls, fences a row of poles or trees for example.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Splines may be used to create a number of objects that are not track, a building, bridges, walls, fences a row of poles or trees for example.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''upright 0''' ''This effects how vertical the objects in the spline are, for example a row of poles:</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''upright 0''' ''This effects how vertical the objects in the spline are, for example a row of poles:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline"> </del>0 = the poles will be placed at right angles to the slope of the ground.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>0 = the poles will be placed at right angles to the slope of the ground.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline"> </del>1 = the poles will be truly vertical regardless of the ground slope.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>1 = the poles will be truly vertical regardless of the ground slope.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div> </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''Notes:''' bendy and upright have a visible effect for Kind Track splines, see diagram below. For Kind Bridge or Tunnel, the splines show as in bendy 1, bendy 0 has no visual effect. However, bendy 1 should always be entered in the config.txt file for bridge and tunnel Kinds, as the tag improves handling of the spline and Trainz performance .  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''Notes:''' bendy and upright have a visible effect for Kind Track splines, see diagram below. For Kind Bridge or Tunnel, the splines show as in bendy 1, bendy 0 has no visual effect. However, bendy 1 should always be entered in the config.txt file for bridge and tunnel Kinds, as the tag improves handling of the spline and Trainz performance .  </div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>..... Upright 1 .............. Upright 0</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">.......</ins>..... Upright 1 <ins class="diffchange diffchange-inline">.............</ins>.............. Upright 0</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Image:CCG_upright.jpg]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Image:CCG_upright.jpg]]</div></td></tr>
</table>Pevhttps://online.ts2009.com/mediaWiki/index.php?title=CCG/Kind:_Track_(Road)&diff=2121&oldid=prevPev: New page: ==KIND: TRACK - ROAD== This is used for creating roads. ===config.txt:=== kuid <KUID2:####:####:1> kind "track" length 5 grounded ...2011-06-05T05:31:17Z<p>New page: ==KIND: TRACK - ROAD== This is used for creating roads. ===config.txt:=== kuid <KUID2:####:####:1> kind "track" length 5 grounded ...</p>
<p><b>New page</b></p><div>==KIND: TRACK - ROAD==<br />
This is used for creating roads.<br />
<br />
===config.txt:===<br />
kuid <KUID2:####:####:1><br />
kind "track"<br />
length 5<br />
grounded 0.4<br />
istrack 0<br />
width 7.9<br />
bendy 1<br />
isroad 1<br />
uncached_alphas 1<br />
carrate 55<br />
username "my road"<br />
description "blah blah"<br />
trainz-build 2.5<br />
category-class "SR"<br />
category-region "AU"<br />
category-era "1990s"<br />
<br />
<br />
===Breakdown:===<br />
'''region''' ''Surveyor region.''<br />
<br />
'''type''' ''Surveyor type.''<br />
<br />
'''length''' ''Length of track segment in metres.''<br />
<br />
'''grounded''' ''Height in meters for the road to be offset from terrain.''<br />
<br />
'''istrack''' ''0 = This is not rail tracks.''<br />
<br />
'''width''' ''Width of track mesh in metres.''<br />
<br />
'''bendy''' ''Switches how track is bent on corners, set as 1 allows the mesh to be deformed as the spline is bent around corners.''<br />
<br />
'''isroad''' ''Specifies track is a road with cars'', 1 for cars to appear on road, 0 for no cars to appear.<br />
<br />
'''uncached_alphas''' ''This is used in certain situations to improve alpha sorting.'' This should only be set to 1 for tracks that use an alpha texture and are always placed flat near the ground. This is only used on road splines.<br />
<br />
'''carrate''' ''Defines traffic density on road (minimum seconds between each car generated).'' 0 = No traffic. Number must be greater than 3.<br />
<br />
<br />
'''Additional Notes for splines:'''<br />
<br />
Splines may be used to create a number of objects that are not track, a building, bridges, walls, fences a row of poles or trees for example.<br />
<br />
'''upright 0''' ''This effects how vertical the objects in the spline are, for example a row of poles:<br />
<br />
0 = the poles will be placed at right angles to the slope of the ground.<br />
1 = the poles will be truly vertical regardless of the ground slope.<br />
<br />
'''Notes:''' bendy and upright have a visible effect for Kind Track splines, see diagram below. For Kind Bridge or Tunnel, the splines show as in bendy 1, bendy 0 has no visual effect. However, bendy 1 should always be entered in the config.txt file for bridge and tunnel Kinds, as the tag improves handling of the spline and Trainz performance . <br />
<br />
A Kind track placed on the ground is now height adjustable, and is the best option for most spline models. Splines of Kind track have a much less frame rate and performance impact than Kind bridge.<br />
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<br />
...... Bendy 1 ................. Bendy 0<br />
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[[Image:CCG_bendy.jpg]]<br />
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<br />
..... Upright 1 .............. Upright 0<br />
<br />
[[Image:CCG_upright.jpg]]<br />
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<br />
<br />
==Return to CCG Index==<br />
[[Content Creator's Guide]]</div>Pev