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  • * Start Surveyor and place an instance (a copy) of the object on your map.
    4 KB (715 words) - 02:07, 17 January 2018
  • ...nder to texture has two main purposes. One is to create a normal map (bump map) and the other is to get a very natural texture which contains what I call ...d diffuse shadows. In most cases 100x100 meters will fit. You also have to map the plane with a black, non-reflective material. It's also a good idea to f
    7 KB (1,329 words) - 02:18, 19 August 2012
  • **For "map-object" and "asset-list" properties: ...ects in the route which match a specific non-optional category list. e.g. "map-object,IND" for an industry list.
    17 KB (2,173 words) - 09:22, 5 April 2021
  • ...ed whenever an object is first placed, or when it is already included in a map loaded by the game. (In simple terms a method is another name for a functio * Commit the asset, start TRS, and open a map in Surveyor.
    6 KB (986 words) - 14:37, 28 December 2020
  • ...ties are not saved to the map, only to the session files. If you load the map without a session you will only ever see the asset's initial defaults.<br><
    7 KB (1,052 words) - 02:07, 17 January 2018
  • ...e. Before we get into it though let’s talk a little about how the normal map is generated. ...ds the normal of the model at that point and puts that value in the normal map.
    5 KB (930 words) - 10:47, 16 January 2018
  • ...and valmax specify the values returned by the dial, that is how its values map to its rotation. Using the clockface analogy again, at approximately 7 the
    20 KB (3,327 words) - 01:46, 14 March 2024
  • ...ve encoded values in the Properties Window that allow saving settings to a map, (Route). At the moment these have to be typed-in to the 'Name:' area. Co
    5 KB (877 words) - 20:01, 5 March 2019
  • ...ngle 32bit texture for all supported texture maps without using an Opacity map, the Opacity slot or modifying the [[.texture.txt Files]]. The old exporte
    5 KB (749 words) - 02:33, 7 November 2016
  • The [[normal map]] uses three channels of texture data to allow per-pixel lighting control. ...ather than defining the red, green and blue colors of an image, the normal map RGB values determine the X, Y, and Z values for the texel's normal in [[tan
    7 KB (1,205 words) - 05:39, 22 August 2019
  • * Make a way to determine if a vehicle is removed from the map (for example, using portals). Now external link returns non-zero value, but
    12 KB (2,033 words) - 07:56, 25 February 2013
  • :''I believe this is now possible via script overrides on the map object in question.'' ~chris
    18 KB (2,949 words) - 02:50, 14 October 2021
  • ...all the way up to the ~10km range previously only afforded by the separate map view. * TY#1426- Map Display Options: Visible in normal views (added attachment)
    12 KB (1,881 words) - 05:31, 22 December 2014
  • *YM Map *ZX Displacement Map (PaintShed-Template Obsolete)
    9 KB (1,435 words) - 13:25, 30 September 2023
  • Trainz lights interior objects differently to map objects like buildings and other scenery - the main illumination is ambient
    29 KB (3,975 words) - 04:54, 17 June 2021
  • ... model using the mapping commands from the `Modify' panel of 3dsmax - `UVW map' and `Unwrap UVW'. <tr><td width="250">Hi-res diffuse map (800h x 887w) for the DD40 cab</td>
    14 KB (2,357 words) - 23:14, 19 July 2012
  • *Allocate a simple texture and UV map the sphere to the texture. This example uses a red 16*16 pixel TGA file.
    11 KB (1,724 words) - 14:09, 14 August 2023
  • ...try window will open to allow entry of an action name. Enter ''Make Normal Map'' here and click on "OK" to accept. ...mask: *.texture''. Note also that the Menu Caption box says ''Make Normal Map''.
    7 KB (1,263 words) - 07:11, 12 November 2012
  • ...tion of Surveyor layers in [[TS2010]] it is now also possible to place any map object, track/road spline or train in either the route or the session. This
    1 KB (254 words) - 11:28, 10 July 2013
  • ...\u6587\u8a00","lzz":"Lazuri","mai":"\u092e\u0948\u0925\u093f\u0932\u0940","map-bms":"Basa Banyumasan","mdf":"\u043c\u043e\u043a\u0448\u0435\u043d\u044c","
    39 KB (5,777 words) - 10:11, 16 July 2013

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