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  • The ACS System is an extension of the BlueStar coupling standard for TRS models (effectively BlueStar V2) ====Extension Container====
    13 KB (1,938 words) - 02:55, 21 December 2023
  • ...le for a creator to introduce a new extension (or change the meaning of an extension) which exists in a namespace belonging to another content creator. ...ntation. No restrictions are placed by N3V on the values within a specific extension.
    2 KB (367 words) - 18:09, 31 January 2016
  • *World1 is an extension of the original [[Class World|World]] class.
    2 KB (206 words) - 16:43, 9 February 2010
  • ... help screen will be output to stdout detailing the usage of the tool. The help screen is not expected to comply with the guidelines for machine-parseable *"help" – The tool shall respond by displaying the help screen as described above.
    10 KB (1,569 words) - 20:52, 14 August 2015
  • ...able for TRS2006 functionality. While the use of a trainzbuild filter will help, the practice of many creators is to mark their assets in an earlier trainz
    13 KB (2,187 words) - 01:26, 7 November 2016
  • ...thumbnail of the object that you can click for more information? This may help if you know what the thing you're looking for looks like, but don't know th ...using CMP. The asset is shown as a kuid but you get a file that has a :127 extension, resulting in a missing dependency plus an entry in CMP that cannot be disa
    5 KB (785 words) - 09:48, 18 October 2010
  • ...d to be included in your asset folder as plain text files with a *.gs file extension. * Editors which will help you to ensure that your scripts are correctly formatted are freely availabl
    4 KB (663 words) - 10:47, 10 April 2024
  • ...e operations, it should make quite more easy to implement such an variable extension to those objects ...<br>
    5 KB (896 words) - 13:59, 3 February 2010
  • ...articularly if a user has a question on your models or would like to offer help or suggestions. ...articularly if a user has a question on your models or would like to offer help or suggestions.
    63 KB (9,035 words) - 15:26, 15 January 2023
  • display-desc-page "Name of HTML page without the .html extension"
    2 KB (229 words) - 05:27, 11 October 2019
  • [[KIND Groundtexture]] is an extension of [[KIND Texture]]. A ground texture is tiled in [[Surveyor]] to color and
    6 KB (758 words) - 06:24, 20 February 2018
  • ... to add or substitute a ".gs" extension if the filepath has an alternative extension. ...ic entries in the [["Extensions" container]] at a later date, based on the extension-creator's guidelines.
    16 KB (2,316 words) - 13:43, 1 February 2024
  • ...onfig.txt file]] or similar, the ".txt" must be omitted, leaving the ".LM" extension. mesh "PB_15_body/PB_15_body.lm" <---- ''Note the "lm" file extension here (lowercase of "LM")''
    7 KB (1,100 words) - 01:20, 19 March 2022
  • Trainzmesh files have the extension ".trainzmesh" and are created by importing [[FBX file]]s using [[Content Ma
    455 B (69 words) - 03:23, 6 June 2018
  • * Extension to the function World.GetAssetList(string kind, bool OnlyIfUsedInCurrentMap * Extension to AddHandler to allow this syntax: AddHandler(target,"","","MessageHandler
    18 KB (2,949 words) - 02:50, 14 October 2021
  • ...ity to lock the x-y movement of an item (but leave z able to move) - would help for basemap templates - it's easy to move them out of the way accidentally ...y to load a scaled, possibly georeferenced map template (.jpg, perhaps) to help guide track, terrain, and object placement. - Curtis
    19 KB (3,452 words) - 08:59, 18 September 2011
  • ...t in the mid-1970s, this route follows the Milwaukee Road's failed Pacific Extension over St. Paul's Pass. This is electrified territory, with EP-4 Little Joe e
    3 KB (474 words) - 02:36, 28 January 2016
  • ...ure files in the asset file folder <code>''must have a .texture.txt</code> extension. ...s called from the KINDs of textures <code>'''''must not''' have'' the .txt extension.</code>
    494 B (78 words) - 22:22, 12 July 2013
  • ...me of the texture file as used in the asset's config.txt, without the .txt extension. For instance, if the texture to be replaced is identified in the 'load-ma
    4 KB (581 words) - 18:51, 5 September 2019
  • ... specifying a resource name, not a file path), leaving only the ".texture" extension. =*.txt File Extension=
    11 KB (1,812 words) - 21:45, 2 July 2020

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