https://online.ts2009.com/mediaWiki/api.php?action=feedcontributions&user=Barn700&feedformat=atomTrainzOnline - User contributions [en]2024-03-28T15:44:48ZUser contributionsMediaWiki 1.19.1https://online.ts2009.com/mediaWiki/index.php/Help:MultiplayerHelp:Multiplayer2011-02-05T21:53:58Z<p>Barn700: </p>
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<div>Multiplayer Button<br />
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Displays list of players in session, and their driver/loco.<br />
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If yours doesnt have a driver name then click the Choose a Driver button and select a driver/loco from the list.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:MultiplayerHelp:Multiplayer2011-02-05T21:53:17Z<p>Barn700: New page: Multiplayer Button Displays list of players in session, and their driver/loco. Ifyours doesnt have a driver name then click the Choose a Driver button and select a driver/loco from the l...</p>
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<div>Multiplayer Button<br />
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Displays list of players in session, and their driver/loco.<br />
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Ifyours doesnt have a driver name then click the Choose a Driver button and select a driver/loco from the list.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/%22Bogeys%22_container"Bogeys" container2010-12-06T19:13:02Z<p>Barn700: </p>
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<div>As of classics 3 and later, you can now specify "sideplay-permitted" and "rotation-permitted" in the [["Bogeys" container]].<br />
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The default is '0' for sideplay, and '1' for rotation, which matches previous Trainz behaviour. Each is a boolean option (you can set either '0' or '1').<br />
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With "sideplay-permitted 1", the bogie will follow the track, rather than stay rigidly locked in place at the location of the attachment point on the body.<br />
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With "rotation-permitted 0", the bogie will not rotate to align itself with the track. This is useful when the wheels being represented are fixed to the frame of the vehicle, and are not mounted on a rotating bogie.<br />
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For example, a Tri-Bo locomotive where the centre bogie slides from side to side can be represented like this:<br />
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bogeys {<br />
0 {<br />
reversed 0<br />
bogey <KUID2:xxxxx:yyyyy:zzz><br />
}<br />
1 {<br />
reversed 1<br />
bogey <KUID2:xxxxx:yyyyy:zzz><br />
}<br />
2 {<br />
reversed 0<br />
sideplay-permitted 1<br />
bogey <KUID2:xxxxx:yyyyy:zzz><br />
}<br />
}<br />
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a.bog0 and a.bog1 are used for the two end bogies, and will locate the vehicle on the track as happens now. But the bogie attached at a.bog2 in the middle will now follow the track through curves rather than stay firmly riveted on the underframe with it's wheels dangling in mid air.<br />
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Another example is a loco with central power bogies, and outer bogies to help traverse curves. The PRR GG1 (wheel pattern 2-co-co-2) is of this type. This can now be represented as follows:<br />
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bogeys {<br />
0 {<br />
reversed 0<br />
bogey <KUID2:xxxxx:yyyyy:zzz><br />
}<br />
1 {<br />
reversed 1<br />
bogey <KUID2:xxxxx:yyyyy:zzz><br />
}<br />
2 {<br />
reversed 0<br />
sideplay-permitted 1<br />
bogey <KUID2:xxxxx:yyyyy:zzz><br />
}<br />
3 {<br />
reversed 1<br />
sideplay-permitted 1<br />
bogey <KUID2:xxxxx:yyyyy:zzz><br />
}<br />
}<br />
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a.bog0 and a.bog1 are used for the main power bogies to locate the vehicle correctly on the track. a.bog2 and a.bog3 are used for the leading and trailing unpowered bogies. These are permitted sideplay so they follow the track.<br />
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A two axle rigid frame vehicle can be represented as follows:<br />
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bogeys {<br />
0 {<br />
reversed 0<br />
rotation-permitted 0<br />
bogey <KUID2:xxxxx:yyyyy:zzz><br />
}<br />
1 {<br />
reversed 1<br />
rotation-permitted 0<br />
bogey <KUID2:xxxxx:yyyyy:zzz><br />
}<br />
}<br />
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In this case, each "bogie" would be a single axle. The location of the attachment point will specify how the vehicle is aligned when on a curve, so should be placed at the location of the axle in the 'y' direction.<br />
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An interesting case might be a three axle rigid frame vehicle - with sideplay (but no rotation!) on the centre axle. This might be represented as follows:<br />
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bogeys {<br />
0 {<br />
reversed 0<br />
rotation-permitted 0<br />
bogey <KUID2:xxxxx:yyyyy:zzz><br />
}<br />
1 {<br />
reversed 0<br />
rotation-permitted 0<br />
bogey <KUID2:xxxxx:yyyyy:zzz><br />
}<br />
2 {<br />
reversed 0<br />
rotation-permitted 0<br />
sideplay-permitted 1<br />
bogey <KUID2:xxxxx:yyyyy:zzz><br />
}<br />
}<br />
<br />
<br />
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These tags are useful for steam locos too. Consider the pacific '4-6-2' wheel pattern. Looking from the front (a.limfront) end through to the back (a.limback), one way to arrange the bogie attachment points to get the required behaviour is:<br />
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a.bog2 - front bogie (the '4' in '4-6-2'). For best results, the attachment point should be the centre of the wheelbase. Use 'sideplay-permitted 1' on this bogie.<br />
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a.bog0 - drive bogie (the '6' in '4-6-2'). The attachment point should be circa where the front axle is. Move it back a bit if you have a lot of axles (e.g. 5 or more) in the drive bogie. Configure this one with 'sideplay-permitted 0' and 'rotation-permitted 0' - you don't want it moving around on curves at all! (With 'rotation-permitted 0' there is now no need to locate it at 0,0,0 to stop it rotating).<br />
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a.bog1 - an invisible bogie in line with the rear axle of the drive bogie. Move slightly forward if your drive bogie is large (e.g. 5 axles or more). This will make the locomotive body follow the track properly.<br />
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a.bog3 - trailing pony truck (the '2' in '4-6-2'). The attachment point should be in line with axle. Use 'sideplay-permitted 1' as with the front bogie.<br />
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This will produce the correct behaviour both from the locomotive body and the various bogies. <br />
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Using these parameters should mean that even very flexible locos (e.g. a Mallet or Garratt) can be built in a much more realistic manner, and with fewer separate pieces that need assembly in Surveyor.<br />
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===Random debugging hint===<br />
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Q: "But I set this feature, and when I go round a corner, my bogie now floats off in some other direction that I wasn't expecting! What is wrong?"<br />
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A: Have you by any chance rotated the attachment point by 180 degrees in MAX to get the bogie to appear the other way round, but not set "reversed 1" in the config container for that bogie? These two things together can cause the effect you are seeing. You should also be able to spot this case because your wheels will be rotating the wrong way...<br />
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[[Category:Config Container]]</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Paint_ToolsHelp:Surveyor Paint Tools2010-11-02T11:48:09Z<p>Barn700: </p>
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<div>The Surveyor Paint Tools allows you to paint the baseboard with different textures to represent the ground, ballast, rocks etc. You have control over the texture, size, angle of rotation, scale and so on.<br />
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Select a texture from the tabbed window, then move over to the baseboard and mouse click, the texture will be placed there. Textures overwrite earlier ones placed.<br />
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Click on this tab to open and close the Tabbed pane.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Topology_ToolsHelp:Surveyor Topology Tools2010-11-02T11:47:16Z<p>Barn700: </p>
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<div>Welcome! Try getting better at making Trainz Routes!<br />
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Click on this tab to open and close the Tabbed pane. In that pane there are tools to assist you.<br />
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Note: To do this, you will need: MP-Track Wood, MP-Track Concrete, Shelby Depot, and of course a signal.<br />
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Go to Surveyor and select Create New. Then, Name it or leave it like it is. When You See A Large Square, Click On The Button With The Track On It. There You Will Find A Huge Box With Tracks In It. Then Type In MP-Track Wood And Place It On The Square Wherever You Want It. Then Look For MP-Track Concrete And Make A Junction For MP-Track Wood.<br />
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Next, Click On The Button With The House, And Type In Shelby Depot, And Place On The Square. If Shelby Depot Is Near Track, Go Back To The Button With The Track And Click The Move Track Button. Then Move The Track To The Track Beside Shelby Depot.<br />
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Now Back To The Track. Click On The Button In The Middle. That's Where You Will Find The Signals. Click On The Middle Of The Track And It Should Appear. Now.....<br />
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WE'RE DONE!<br />
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Logan S.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Objects_ToolsHelp:Surveyor Objects Tools2010-11-02T11:44:19Z<p>Barn700: </p>
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<div>Objects (F3) tab in Surveyor allows you to place scenery items such as buildings etc.<br />
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Select an object from the Objects Tab and click on it (RMB) then move over to the baseboard and place. You have full control over rotation and height of the object.<br />
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Click on this tab to open and close the Tabbed pane.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Objects_PropertiesHelp:Surveyor Objects Properties2010-11-02T11:42:56Z<p>Barn700: New page: Use this button to display information about a scenery item. Click LMB on a scenery item and a window will be displayed to allow you to change the name etc</p>
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<div>Use this button to display information about a scenery item. Click LMB on a scenery item and a window will be displayed to allow you to change the name etc</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Objects_HeightHelp:Surveyor Objects Height2010-11-02T11:41:07Z<p>Barn700: New page: Click on this button, then LMB on a scenery item. Hold the LMB and move the mouse to adjust the scenery item height.</p>
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<div>Click on this button, then LMB on a scenery item. Hold the LMB and move the mouse to adjust the scenery item height.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Objects_AddHelp:Surveyor Objects Add2010-11-02T11:39:27Z<p>Barn700: </p>
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<div>Add a previously selected scenery object. Click this button (LMB) then move the mouse pointer to somewhere on the baseboard and click (LMB) to place that object. If a spline, then the first RMB will place the start, and subsequent LMB will add points that the spline will join together.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Objects_MoveHelp:Surveyor Objects Move2010-11-02T11:38:31Z<p>Barn700: </p>
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<div>Used if you wish to move a scenery item. Click this button then click LMB on a scenery item, and you can move that item with the mouse hold LMB and move mouse.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Objects_RotateHelp:Surveyor Objects Rotate2010-11-02T11:37:45Z<p>Barn700: </p>
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<div>Used if you wish to rotate a scenery item. Click this button then click LMB on a scenery item, and you can rotate that item with the mouse hold LMB and move mouse.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Objects_GetHelp:Surveyor Objects Get2010-11-02T11:36:59Z<p>Barn700: </p>
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<div>To find a scenery item in the Scenery Tabout, click this button, then click LMB on a previously placed scenery item. The Tabout pane will show the item and you may then add more similar items.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Objects_DeleteHelp:Surveyor Objects Delete2010-11-02T11:36:07Z<p>Barn700: New page: Click this button to delete scenery items. Move to the scenery item then click LMB to delete.</p>
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<div>Click this button to delete scenery items. Move to the scenery item then click LMB to delete.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Objects_GetHelp:Surveyor Objects Get2010-11-02T11:34:01Z<p>Barn700: New page: To find a scenery item in the Scenery Tabout, click this button, then click RMB on a previously placed scenery item. The Tabout pane will show the item and you may then add more similar it...</p>
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<div>To find a scenery item in the Scenery Tabout, click this button, then click RMB on a previously placed scenery item. The Tabout pane will show the item and you may then add more similar items.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Objects_RotateHelp:Surveyor Objects Rotate2010-11-02T11:32:05Z<p>Barn700: </p>
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<div>Used if you wish to rotate a scenery item. Click this button then click RMB on a scenery item, and you can rotate that item with the mouse hold RMB and move mouse.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Objects_MoveHelp:Surveyor Objects Move2010-11-02T11:30:37Z<p>Barn700: New page: Used if you wish to move a scenery item. Click this button then click RMB on a scenery item, and you can move that item with the mouse hold RMB and move mouse.</p>
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<div>Used if you wish to move a scenery item. Click this button then click RMB on a scenery item, and you can move that item with the mouse hold RMB and move mouse.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Objects_RotateHelp:Surveyor Objects Rotate2010-11-02T11:27:57Z<p>Barn700: New page: Used if you wish to rotate a scenery item. CLick this button then click on a scenery item, and you can rotate that item with the mouse hold LMB and move mouse.</p>
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<div>Used if you wish to rotate a scenery item. CLick this button then click on a scenery item, and you can rotate that item with the mouse hold LMB and move mouse.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Objects_AddHelp:Surveyor Objects Add2010-11-02T11:24:25Z<p>Barn700: New page: Add a previously selected scenery object. Click this button (RMB) then move the mouse pointer to somewhere on the baseboard and click (RMB) to place that object. If a spline, then the firs...</p>
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<div>Add a previously selected scenery object. Click this button (RMB) then move the mouse pointer to somewhere on the baseboard and click (RMB) to place that object. If a spline, then the first RMB will place the start, and subsequent RMB will add points that the spline will join together.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Objects_Spline_ModeHelp:Surveyor Objects Spline Mode2010-11-02T11:20:42Z<p>Barn700: New page: This button allows you to manipulate scenery spline objects (fences, walls etc) like add, rotate, delete etc.</p>
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<div>This button allows you to manipulate scenery spline objects (fences, walls etc) like add, rotate, delete etc.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Objects_Object_ModeHelp:Surveyor Objects Object Mode2010-11-02T11:19:09Z<p>Barn700: New page: This button allows you to manipulate scenery objects like add, rotate, delete etc.</p>
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<div>This button allows you to manipulate scenery objects like add, rotate, delete etc.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Trains_Consist_ModeHelp:Surveyor Trains Consist Mode2010-11-02T11:14:54Z<p>Barn700: New page: The Trains Consist Mode button allows you to manipulate complete train consists, add, delete, move the whole train.</p>
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<div>The Trains Consist Mode button allows you to manipulate complete train consists, add, delete, move the whole train.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Trains_Traincar_ModeHelp:Surveyor Trains Traincar Mode2010-11-02T11:12:46Z<p>Barn700: New page: This button allows you to manipulate single traincar items, add, delete, move etc.</p>
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<div>This button allows you to manipulate single traincar items, add, delete, move etc.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Trains_PropertiesHelp:Surveyor Trains Properties2010-11-02T11:10:07Z<p>Barn700: New page: Trains Properties button, click this button then select a traincar to find information about that item, add loads, headcodes etc.</p>
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<div>Trains Properties button, click this button then select a traincar to find information about that item, add loads, headcodes etc.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Trains_DecoupleHelp:Surveyor Trains Decouple2010-11-02T11:08:23Z<p>Barn700: New page: Trains Decouple allows you to decouple an items. Select this button then click on a coupler area of the item to decouple. You may then use the move button to move that item.</p>
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<div>Trains Decouple allows you to decouple an items. Select this button then click on a coupler area of the item to decouple. You may then use the move button to move that item.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Trains_GetHelp:Surveyor Trains Get2010-11-02T11:04:04Z<p>Barn700: New page: Trains Get button will allow you to find the traincar in the Traincar tabout. Click this button, then click on a traincar.</p>
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<div>Trains Get button will allow you to find the traincar in the Traincar tabout. Click this button, then click on a traincar.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Trains_RotateHelp:Surveyor Trains Rotate2010-11-02T11:02:00Z<p>Barn700: New page: Trains rotate will allow you to rotate the direction of a traincar or complete consist.</p>
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<div>Trains rotate will allow you to rotate the direction of a traincar or complete consist.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Trains_MoveHelp:Surveyor Trains Move2010-11-02T11:00:04Z<p>Barn700: </p>
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<div>The Trains move button is used to move a traincar or complete train consist. Click this button, then select the traincar, then you can move the traincar anywhere where there is track.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Trains_MoveHelp:Surveyor Trains Move2010-11-02T10:57:20Z<p>Barn700: New page: The Trains move button is used to move a traincar or complete train consist. Select a traincar, then cick this button, then you can move the traincar anywhere where there is track.</p>
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<div>The Trains move button is used to move a traincar or complete train consist. Select a traincar, then cick this button, then you can move the traincar anywhere where there is track.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/User:Barn700User:Barn7002010-10-18T11:08:38Z<p>Barn700: New page: == '''Paulz Trainz Online Help''' == Paulz Trainz stock items of locos usually have headcodes, these are added in Surveyor and remain in effect until changed.</p>
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<div><br />
== '''Paulz Trainz Online Help''' ==<br />
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Paulz Trainz stock items of locos usually have headcodes, these are added in Surveyor and remain in effect until changed.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Menu_RailyardHelp:Menu Railyard2010-10-06T15:09:22Z<p>Barn700: </p>
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<div>WIll display a list of available rolling stock, locos, coaches, wagons. The list is clickable, to display details of an item. Also you may check horn, lights etc of a loco.<br />
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Need links to Railyard Buttons:<br />
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MAIN MENU - returns to Main Menu<br />
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ROTATE CLOCKWISE - view rolling stock fron another direction<br />
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ROTATE ANTI-CLOCKWISE - view rolling stock fron another direction<br />
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ZOOM IN - view rolling stock at a closer distance<br />
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ZOOM OUT - view rolling stock at a further distance<br />
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FAVOURITES - your selected favourite locos etc<br />
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INFO - information on the selected loco etc</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Menu_RoutesHelp:Menu Routes2010-10-06T15:06:04Z<p>Barn700: New page: The Routes Menu will display all the routes you have. Alows you to select a route to edit or drive etc.</p>
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<div>The Routes Menu will display all the routes you have. Alows you to select a route to edit or drive etc.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Menu_Saved_SessionsHelp:Menu Saved Sessions2010-10-06T15:04:55Z<p>Barn700: New page: Saved Sessions Menu will display all the saved sessions, and allow you to select.</p>
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<div>Saved Sessions Menu will display all the saved sessions, and allow you to select.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Menu_UpdatesHelp:Menu Updates2010-10-06T15:04:04Z<p>Barn700: New page: Updates Menu will list all the items that have updates applicable for the routes in this Trainz Version. Click on the Contents Update and you can download the later versions of assets.</p>
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<div>Updates Menu will list all the items that have updates applicable for the routes in this Trainz Version. Click on the Contents Update and you can download the later versions of assets.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Driver_PauseHelp:Driver Pause2010-10-01T17:09:04Z<p>Barn700: New page: The Driver Pause button will pause the game/resume the game for any reason, telephone call, lunch break etc.</p>
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<div>The Driver Pause button will pause the game/resume the game for any reason, telephone call, lunch break etc.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Driver_SaveHelp:Driver Save2010-10-01T17:07:30Z<p>Barn700: New page: Driver Save button allows you to save the Session at the point where you are, for later.</p>
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<div>Driver Save button allows you to save the Session at the point where you are, for later.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Driver_FindHelp:Driver Find2010-10-01T17:02:39Z<p>Barn700: New page: The Driver Find button allows you to find objects on a route, like locos, cars/wagons and other items.</p>
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<div>The Driver Find button allows you to find objects on a route, like locos, cars/wagons and other items.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Driver_MetricHelp:Driver Metric2010-10-01T16:57:36Z<p>Barn700: New page: The Driver Metric button switches between metric and Imperial. Such as distance, speed, pressures etc.</p>
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<div>The Driver Metric button switches between metric and Imperial. Such as distance, speed, pressures etc.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Driver_Onscreen_HelpHelp:Driver Onscreen Help2010-10-01T16:55:01Z<p>Barn700: New page: Clicking this button turns on and off the onscreen help about junction/turnout/point directions, name of junction etc</p>
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<div>Clicking this button turns on and off the onscreen help about junction/turnout/point directions, name of junction etc</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Driver_DecoupleHelp:Driver Decouple2010-10-01T16:47:53Z<p>Barn700: New page: The Driver Decouple button allows you to decouple various parts of a train consist. You may for example decouple a loco from a set of cars/wagons. Click the button then move the mouse poin...</p>
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<div>The Driver Decouple button allows you to decouple various parts of a train consist. You may for example decouple a loco from a set of cars/wagons. Click the button then move the mouse pointer to the junction of 2 cars/locos and then click RMB to decouple. Then you may drive away or issue driver command.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Driver_MinimapHelp:Driver Minimap2010-10-01T16:44:33Z<p>Barn700: New page: The Driver Mini-map will display an overhead map of the route, also indicating where any consists may be on the blue lines as track</p>
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<div>The Driver Mini-map will display an overhead map of the route, also indicating where any consists may be on the blue lines as track</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Driver_Camera_RoamingHelp:Driver Camera Roaming2010-10-01T16:42:10Z<p>Barn700: New page: The Camera Roaming button will switch views allowing you to roam around the scenery or loco yard. Use thee RMB to place yourself and use the middle wheel to zoom in and out.</p>
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<div>The Camera Roaming button will switch views allowing you to roam around the scenery or loco yard. Use thee RMB to place yourself and use the middle wheel to zoom in and out.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Driver_DCC_DialHelp:Driver DCC Dial2010-10-01T16:38:02Z<p>Barn700: New page: The Driver DCC Speed Dial controls the locos speed forward (clockwise) or reverse (anti-clock). The 12 o'clock position is halted.</p>
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<div>The Driver DCC Speed Dial controls the locos speed forward (clockwise) or reverse (anti-clock). The 12 o'clock position is halted.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Driver_DCC_LightsHelp:Driver DCC Lights2010-10-01T16:33:47Z<p>Barn700: New page: The Driver DCC Lights button will switch on or off the running lamps of the loco you are driving.</p>
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<div>The Driver DCC Lights button will switch on or off the running lamps of the loco you are driving.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Driver_DCC_StopHelp:Driver DCC Stop2010-10-01T16:31:25Z<p>Barn700: New page: The Driver DCC Stop button will slow and eventually stop the loco you are driving.</p>
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<div>The Driver DCC Stop button will slow and eventually stop the loco you are driving.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Driver_DCC_HornHelp:Driver DCC Horn2010-10-01T16:29:08Z<p>Barn700: New page: The HORN button will sound the horn/whistle of the loco you are driving in DCC mode.</p>
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<div>The HORN button will sound the horn/whistle of the loco you are driving in DCC mode.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Driver_DCC_PantographsHelp:Driver DCC Pantographs2010-10-01T16:26:42Z<p>Barn700: New page: The pantograph button will raise or lower the pantograph for electric locomotives.</p>
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<div>The pantograph button will raise or lower the pantograph for electric locomotives.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Trains_AddHelp:Surveyor Trains Add2010-09-25T15:49:05Z<p>Barn700: New page: Adds a selected item to some track. Click on this button then click on the track where it is to be placed. You have control over direction, deletion, coupling/uncoupling with the other bu...</p>
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<div>Adds a selected item to some track. Click on this button then click on the track where it is to be placed.<br />
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You have control over direction, deletion, coupling/uncoupling with the other buttons.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Trains_ToolsHelp:Surveyor Trains Tools2010-09-25T15:46:44Z<p>Barn700: New page: Trains tab (F7) allows you to pick a loco/rolling stock from a list to place on some track previously laid.</p>
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<div>Trains tab (F7) allows you to pick a loco/rolling stock from a list to place on some track previously laid.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Layers_ToolsHelp:Surveyor Layers Tools2010-09-25T15:44:10Z<p>Barn700: New page: The Layers Tab in Surveyor allows you to select route/session layer to merge, create, delete, lock/unlock the route or session layers. You may place all your track on one session layer fo...</p>
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<div>The Layers Tab in Surveyor allows you to select route/session layer to merge, create, delete, lock/unlock the route or session layers.<br />
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You may place all your track on one session layer for example, lock it knowing that the track will not be disturbed by any other work till unlocked.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Misc_ToolsHelp:Surveyor Misc Tools2010-09-25T15:40:03Z<p>Barn700: New page: Tools tab allows you to place Rulers and Cameras on the route.</p>
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<div>Tools tab allows you to place Rulers and Cameras on the route.</div>Barn700https://online.ts2009.com/mediaWiki/index.php/Help:Surveyor_Track_ToolsHelp:Surveyor Track Tools2010-09-25T15:36:55Z<p>Barn700: New page: Tracks (F4) allows you to place tracks on the baseboard. Select a suitable track type from the Track Tab Window, then move over to the baseboard and place (LMB).</p>
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<div>Tracks (F4) allows you to place tracks on the baseboard. Select a suitable track type from the Track Tab Window, then move over to the baseboard and place (LMB).</div>Barn700